This is a tool that designed to edit Animation Events intuitively with Unity's native Animation Timeline workflow.Documentation | DiscordI created this tool out of my own frustrations with the native animation system, and my goal is to help reduce some of that frustration for others as well. I will continue improving the package as I rely on it for developing my own action-combat game, so expect regular updates and new features. If you have suggestions or notice areas that could be improved, please feel free to let me know.The tool provides a clean and scalable way to edit Animation Clips containing multiple Events, even in complex or dense timelines. It’s optimized for performance, capable of handling large numbers of events.All project data is stored using ScriptableObject, allowing clean separation between editable data and the original AnimationClip asset. This ensures that you can freely modify events in the editor without altering the source file until you choose to apply changes.When applying edits, the tool completely overwrites the original AnimationClip’s events with your updated data.Designed for scalability, and workflows that require frequent event edits. No setup required.Current FeaturesDrag & drop editing: create, move, and adjust events directly in the timeline.Optimized for scale: handle hundreds of events smoothly, with no lag.Non-destructive workflow: edits are stored separately from the original asset.Batch editing: modify multiple events at once.Safe editing: never lose progress.Zoom controls: easily focus in or out on timeline details.Quick insights: hover to preview event details instantly.Organized workflow: group events into customizable channels.Zero setup: works out of the box, no configuration required.Customizable colors: color-code events for clarity and control.Lockable Window: lock the view to prevent selection changes.Animation Speed Curve: adjust the clip speed for preview.Coming FeaturesFiltering and SearchCombo Event EditingChannel Editor Window