
Networking stack for Invector, Invector FSM and all published Eadon addons (including Eadon AI, for Invector characters only) using Unity Netcode for GameObjectsEadon Networking for Invector (NGO Version) is a complete networking stack for Invector TPC , Invector FSM AI, Invector Free Climb, Invector Swimming and all Eadon addons using Unity Netcode for GameObjects.It has the following features:Supports client authoritative (server authoritative requires a rewrite of Invector inputs and might be added later)Every Invector functionality is network replicatedEvery Eadon addon for Invector is correctly replicatedRequires Invector Melee or Shooter v2.6.4c and Netcode for GameObjects v1.12.2 or laterImportant NotesThis asset is not a multiplayer game template. There is no network lobby functionality. Only the network replication of Invector characters, NPCs and gameplay functionalities. Support is limited to issues with the asset, not general networking issues.Do not buy this asset if you're looking for an out of the box multiplayer game toolkit. You will need to build your networking infrastructure (matchmaking, lobby, etc) based on your choosen stack.Fully documented!This asset comes with in depth documentation, which can be found also here on our website.Online supportSupport is via our Discord server here for registered customers.This asset is a building block for multiplayer games using Invector and Unity Netcode for GameObjects.It allows full network replication of every gameplay functionality supported by Invector, but:It is not a multiplayer template: it simply provides plug and play replication of characters and gameplay functionalitiesIt requires knowledge of Unity Netcode for GameObjectsIt does not provide a lobby system or any other network scenes