Unified static & dynamic game data management.I. Core Features:XData - Flexible runtime data structures supporting any typeDynamicData - Monitor value changes at any data nodeXJson - Enhanced JSON format with expanded capabilitiesPersistentData - Optimized save file systemText (Localization) - End-to-end localization management (definition/auto-collection/deduplication/export/merging/switching)Excel (.xlsx) Export Tool - Non-programmer friendly spreadsheet manager (detailed manual included)Sample Game - Fully playable demo scene (build-ready)II. Detailed Features:Dynamic Data MonitoringTrack changes at any node in data hierarchyDispatch events based on parent/child relationshipsMonitor multiple hierarchy levels simultaneouslyDual modes: Base Mode & Top-down ModeEnhanced JSON FormatPrecision control with multiple numeric types (beyond double)Flexible object keys (supports non-string indices)Custom operations via XAction type (powers localization)Optimized Save SystemZero serialization bloat - every byte serves purposeAutomated workflows: create/load/save/duplicate/deleteIntuitive data structures focused on gameplay needsBuilt-in data management best practicesEnd-to-End LocalizationPredefine & auto-collect editor texts → deduplicated CSVExtract & deduplicate Excel spreadsheet texts → CSVOne-click merging of all text sources → unified CSVSimple CSV → Excel integration for translation workflowsSeamless in-game language switchingNon-Programmer Friendly Excel ToolStrict schema: tables/fields/records/tagsTag-driven functionality (extensible & flexible)Cross-table references with visual trackingData constraints: length/dependencies/exclusionsAuto text collection → deduplicated CSVSmart ID allocation (no manual calculations)Multi-sheet table splitting → auto-merged dataPinpoint error highlighting with fix suggestionsCollaborative note zones for team coordinationAuto-generated metadata (key relationships/grouping)Extensible data types & tag functionalityComprehensive C# APIDetailed module introductionsType-specific documentation (individual MD files)Parameter-by-parameter method guidesBeginner-friendly code samplesComplete Sample GameIn-game implementation:Full mini-game (modes/tutorial/levels/victory)Static + dynamic data managementLocalization with live language switchingSave operations: create/load/save/duplicate/deleteData-event system integrationUI reactive to data changesRuntime static data reloadingDynamic data debugging toolsDevelopment environment:Build-ready scene (one-click packaging)Production-grade C# architectureToolbox extension examplesSave data structure blueprintsFull Excel-to-runtime workflowContact| Discord |Supports Unity 2021, 2022, Unity 6Runtime features have no platform restrictionsExcel Export Tool is implemented using Python, supports Windows/Mac/LinuxExcel Export Tool can be used within the editor, or directly without opening the Unity projectDepends on Python Scripting package(This is an official free package from Unity, automatically installed, no manual operation required, and can be considered for removal after installation without affecting the current package's usage)C# Scripting API documentation, Excel user manual, and editor window tools are available in both English and Chinese languages