
Dungeon Builder Pro Max – Procedural Level Generator with NavMesh For Unity 6.0
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Dungeon Builder Pro Max is the ultimate procedural engine for Unity. Generate finite multi-level dungeons or infinite, chunk-based worlds with two distinct algorithms, runtime NavMesh updates, a deep biome system, and seamless custom room prefab injection. Ideal for any game needing endless procedural content.❓ Why Dungeon Builder Pro Max?🌍 Build Infinite Worlds – Endless, chunk-based worlds that load dynamically.🎨 Ultimate Customization – Two distinct algorithms for structured dungeons or organic caves.🔗 Seamless Prefab Workflow – Inject your own hand-crafted room prefabs into the generation.🏃♂️ Dynamic AI Navigation – Automatic NavMesh generation that updates at runtime.✨ Rich Biome Control – Define visuals, props, and enemies on a per-biome basis.🛠️ Powerful Editor Tools – One-click export of your entire dungeon to a single prefab.⚡ Easy to use, fully customizable, and works right out of the box. Start building unique Dungeons in seconds, no coding required!If you own the ORIGINAL version of Level Generator 3, you can get this new 6.0 version for FREE!(And if you buy this version, you also get the 2021 version for free it works both ways!)Please note: due to major architectural differences in Unity between versions 2021/2022 and 6.0+, it was not technically possible to support all versions in a single package. That’s why this is released as a separate version however, you’re covered either way.Supported Render Pipelines:✅ Standard/Built-In✅ Universal Render Pipeline✅ High Definition Render PipelineFor a list of features, see Technical Details🌌 Infinite GenerationChunk-Based Infinite Worlds: Generate endless levels that dynamically load and unload around the player.Dual Infinite Algorithms: Choose between Legacy (inter-chunk connections) or Clustered (organic growth) for infinite generation.Runtime NavMesh Updates: NavMesh is automatically updated as new chunks are generated, allowing for flawless AI pathfinding in endless worlds.Perlin Noise Biome Mapping: Biomes in infinite mode are distributed using Perlin noise for large, natural-feeling regions.🧠 Algorithms & ArchitectureDual Generation Algorithms: Switch between "Rooms & Corridors" and "Cellular Automata" for finite dungeons.Multi-Level Support: Supports multiple stacked floors with vertical ladder connections.Modular Generation: Each phase (grid, rooms, corridors, build, lights, enemies) is individually extendable.Sequential Biome Progression: For finite dungeons, define a specific order of biomes for each level to control progression.🏞️ Biomes & StylingPer-Level Biomes: Each level can have a different biome with its own materials, enemies, lights, and decorations.Smart Tiling System: Auto-applies tiling scale per material based on floor/wall/roof size.Custom Material Saving: Automatically saves uniquely tiled materials as new assets when exporting prefabs.🛠️ Editor & Prefab WorkflowCustom Editor Tools: Generate, clear, and export dungeons directly from the Inspector.Full Prefab Export: Saves the entire dungeon as a reusable prefab, including optimized materials and the baked NavMesh asset.Custom Room Prefab Injection: Seamlessly blend procedural generation with your own hand-crafted room prefabs (e.g., for start rooms, boss arenas).Prefab Material & Tiling Overrides: Injected prefabs can specify their own override materials and tiling settings.Editor Auto-Update: Optional toggle to automatically regenerate the dungeon preview on any inspector value change for rapid iteration.🧱 Geometry GenerationProcedural Rooms: Creates non-overlapping rooms with adjustable size ranges.Corridor & Connection Styles: Supports classic L-shaped hallway connections or direct room-to-room adjacency with doors.Optimized Wall Generation: Combines adjacent wall segments into single meshes to reduce draw calls.Floor & Roof Optimization: Merges large floor and roof areas into single, efficient quads.🎮 Gameplay IntegrationPlayer Spawn System: Automatically places the player prefab at the designated start room.Runtime & Baked NavMesh: Generates NavMesh for AI pathfinding using Unity's system, supporting both pre-baked (finite) and runtime updates (infinite).Enemy Spawning: Biome-based enemy room logic with spawn limits and randomization.Decoration System: Supports both free-standing and wall-mounted decorations with per-biome rules.Lighting System: Dynamic point lights with per-biome intensity, range, and spawn chance.🚪 Vertical ConnectivityLadder System: Generates ladders between levels with automatic side framing and rungs.Optional MonoBehaviour Support: Copies your custom scripts and their inspector values onto generated ladders (e.g., for interaction).