
Dungeon Builder Pro Max – Procedural Level Generator with NavMesh & Player Spawn
Despair
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Generate infinite worlds or organic dungeons with two algorithms! Multi-level, multi-biome engine with runtime NavMesh support and prefab export.Dungeon Builder Pro Max is the ultimate procedural engine for Unity. Generate finite multi-level dungeons or infinite, chunk-based worlds with two distinct algorithms, runtime NavMesh updates, a deep biome system, and seamless custom room prefab injection. Ideal for any game needing endless procedural content.❓ Why Dungeon Builder Pro Max?🌍 Build Infinite Worlds – Endless, chunk-based worlds that load dynamically.🎨 Ultimate Customization – Two distinct algorithms for structured dungeons or organic caves.🔗 Seamless Prefab Workflow – Inject your own hand-crafted room prefabs into the generation.🏃♂️ Dynamic AI Navigation – Automatic NavMesh generation that updates at runtime.✨ Rich Biome Control – Define visuals, props, and enemies on a per-biome basis.🛠️ Powerful Editor Tools – One-click export of your entire dungeon to a single prefab.⚡ Easy to use, fully customizable, and works right out of the box. Start building unique Dungeons in seconds, no coding required!Supported Render Pipelines:✅ Standard/Built-In✅ Universal Render Pipeline✅ High Definition Render PipelineFor a list of features, see Technical Details🌌 Infinite GenerationChunk-Based Infinite Worlds: Generate endless levels that dynamically load and unload around the player.Dual Infinite Algorithms: Choose between Legacy (inter-chunk connections) or Clustered (organic growth) for infinite generation.Runtime NavMesh Updates: NavMesh is automatically updated as new chunks are generated, allowing for flawless AI pathfinding in endless worlds.Perlin Noise Biome Mapping: Biomes in infinite mode are distributed using Perlin noise for large, natural-feeling regions.🧠 Algorithms & ArchitectureDual Generation Algorithms: Switch between "Rooms & Corridors" and "Cellular Automata" for finite dungeons.Multi-Level Support: Supports multiple stacked floors with vertical ladder connections.Modular Generation: Each phase (grid, rooms, corridors, build, lights, enemies) is individually extendable.Sequential Biome Progression: For finite dungeons, define a specific order of biomes for each level to control progression.🏞️ Biomes & StylingPer-Level Biomes: Each level can have a different biome with its own materials, enemies, lights, and decorations.Smart Tiling System: Auto-applies tiling scale per material based on floor/wall/roof size.Custom Material Saving: Automatically saves uniquely tiled materials as new assets when exporting prefabs.🛠️ Editor & Prefab WorkflowCustom Editor Tools: Generate, clear, and export dungeons directly from the Inspector.Full Prefab Export: Saves the entire dungeon as a reusable prefab, including optimized materials and the baked NavMesh asset.Custom Room Prefab Injection: Seamlessly blend procedural generation with your own hand-crafted room prefabs (e.g., for start rooms, boss arenas).Prefab Material & Tiling Overrides: Injected prefabs can specify their own override materials and tiling settings.Editor Auto-Update: Optional toggle to automatically regenerate the dungeon preview on any inspector value change for rapid iteration.🧱 Geometry GenerationProcedural Rooms: Creates non-overlapping rooms with adjustable size ranges.Corridor & Connection Styles: Supports classic L-shaped hallway connections or direct room-to-room adjacency with doors.Optimized Wall Generation: Combines adjacent wall segments into single meshes to reduce draw calls.Floor & Roof Optimization: Merges large floor and roof areas into single, efficient quads.🎮 Gameplay IntegrationPlayer Spawn System: Automatically places the player prefab at the designated start room.Runtime & Baked NavMesh: Generates NavMesh for AI pathfinding using Unity's system, supporting both pre-baked (finite) and runtime updates (infinite).Enemy Spawning: Biome-based enemy room logic with spawn limits and randomization.Decoration System: Supports both free-standing and wall-mounted decorations with per-biome rules.Lighting System: Dynamic point lights with per-biome intensity, range, and spawn chance.🚪 Vertical ConnectivityLadder System: Generates ladders between levels with automatic side framing and rungs.Optional MonoBehaviour Support: Copies your custom scripts and their inspector values onto generated ladders (e.g., for interaction).