
Maze Builder Pro Max – Advanced Procedural Maze Generator with NavMesh & Player
Despair
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Generate infinite, streaming multi-level mazes! Features dynamic NavMesh for AI, rich biomes, and robust one-click prefab saving for massive worlds.🌀 Maze Builder Pro Max – Go Beyond BoundariesExperience the next evolution in procedural generation. Engineered for performance and scale, Maze Builder Pro Max uses infinite chunk-based generation with dynamic NavMesh baking to create vast, seamlessly streaming mazes for endless exploration and gameplay.❓ Why "Maze Builder Pro Max"?🌌 Build Limitless Worlds: Generate truly infinite, streaming mazes that load and unload around the player for epic-scale exploration.🧭 Smarter AI Navigation: The NavMesh dynamically updates on-the-fly as chunks are modified, allowing flawless AI pathfinding in a constantly changing, endless environment.🎨 Create Rich Environments: Use the advanced biome system to control materials, spawn unique AI and objects, and set per-biome walkability rules for the NavMesh.🚀 Engineered for Performance: Automatic mesh combining for floors and roofs drastically reduces draw calls, while efficient chunk streaming ensures your massive worlds run smoothly.🛠️ Accelerate Your Workflow: Go from idea to playable level in minutes with a live editor preview and robust one-click prefab saving that embeds all generated meshes.Supported Render Pipelines:✅ Standard/Built-In✅Universal✅High-DefinitionFor a list of features, see Technical Details🔧 Features🌌 Infinite World Generation (New!): Generate a virtually endless maze that streams in chunks around the player. Fully configurable generation and unload distances for optimal performance. Chunk-based design ensures low memory usage even in massive worlds.🔄 Live Editor Preview (New!): Generate and modify the maze directly in the editor with an "Auto Update" toggle for instant visual feedback on any change.🎨 Upgraded Biome System (Upgraded!): Assign different biomes per level or distribute them randomly within a single level. Customize wall, floor, and roof materials for each biome.🧭 Per-Biome NavMesh Control: Define if a biome's floor is walkable or not, giving you precise control over AI pathfinding (e.g., creating lava floors).🤖 Biome-Specific AI Spawning: Define which AI prefabs can spawn in each biome and how many.🎁 Biome-Specific Random Object Spawning: Populate your world with props and treasures unique to each environment.🕯️ Wall-Mounted Object Spawning: Automatically place torches, pipes, or decorations on walls with a configurable chance.💾 Robust Prefab Saving (Upgraded!): Save a fully generated maze as a self-contained prefab with a single click. Procedurally generated meshes are automatically saved as sub-assets within the prefab, eliminating missing mesh references.🧩 Dual Generation Algorithms: Choose between the classic Recursive Backtracker and Prim's Algorithm for varied maze structures🏢 Multi-Level Architecture: Create complex, multi-story dungeons and structures with automatic ladder connections. Optional randomized level sizes for unpredictable layouts.🚀 Optimized Performance:. Automatic mesh combining for floors and roofs per material, drastically reducing draw calls.📐 Full Dimensional Control: Customize cell size, level height, and interior wall height.⚙️ Seed-Based Reproducible Mazes: Use a specific seed to generate the exact same maze every time.