
Maze Builder Pro Max – Advanced Procedural Maze Generator + NavMesh for Unity 6
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Generate infinite, streaming multi-level mazes! Features dynamic NavMesh for AI, rich biomes, and robust one-click prefab saving for massive worlds.🌀 Maze Builder Pro Max – Go Beyond BoundariesExperience the next evolution in procedural generation. Engineered for performance and scale, Maze Builder Pro Max uses infinite chunk-based generation with dynamic NavMesh baking to create vast, seamlessly streaming mazes for endless exploration and gameplay.❓ Why "Maze Builder Pro Max"?🌌 Build Limitless Worlds: Generate truly infinite, streaming mazes that load and unload around the player for epic-scale exploration.🧭 Smarter AI Navigation: The NavMesh dynamically updates on-the-fly as chunks are modified, allowing flawless AI pathfinding in a constantly changing, endless environment.🎨 Create Rich Environments: Use the advanced biome system to control materials, spawn unique AI and objects, and set per-biome walkability rules for the NavMesh.🚀 Engineered for Performance: Automatic mesh combining for floors and roofs drastically reduces draw calls, while efficient chunk streaming ensures your massive worlds run smoothly.🛠️ Accelerate Your Workflow: Go from idea to playable level in minutes with a live editor preview and robust one-click prefab saving that embeds all generated meshes.If you own the ORIGINAL version of Maze Builder Pro Max, you can get this new 6.0 version for FREE!(And if you buy this version, you also get the 2021 version for free it works both ways!)Please note: due to major architectural differences in Unity between versions 2021/2022 and 6.0+, it was not technically possible to support all versions in a single package. That’s why this is released as a separate version however, you’re covered either way.Supported Render Pipelines:✅ Standard/Built-In✅Universal✅High-DefinitionFor a list of features, see Technical Details🔧 Features🌌 Infinite World Generation (New!):Generate a virtually endless maze that streams in chunks around the player.Fully configurable generation and unload distances for optimal performance.Chunk-based design ensures low memory usage even in massive worlds.🔄 Live Editor Preview (New!): Generate and modify the maze directly in the editor with an "Auto Update" toggle for instant visual feedback on any change.🎨 Upgraded Biome System (Upgraded!):Assign different biomes per level or distribute them randomly within a single level.Customize wall, floor, and roof materials for each biome.🧭 Per-Biome NavMesh Control: Define if a biome's floor is walkable or not, giving you precise control over AI pathfinding (e.g., creating lava floors).🤖 Biome-Specific AI Spawning: Define which AI prefabs can spawn in each biome and how many.🎁 Biome-Specific Random Object Spawning: Populate your world with props and treasures unique to each environment.🕯️ Wall-Mounted Object Spawning: Automatically place torches, pipes, or decorations on walls with a configurable chance.💾 Robust Prefab Saving (Upgraded!):Save a fully generated maze as a self-contained prefab with a single click.Procedurally generated meshes are automatically saved as sub-assets within the prefab, eliminating missing mesh references.🧩 Dual Generation Algorithms:Choose between the classic Recursive Backtracker and Prim's Algorithm for varied maze structures🏢 Multi-Level Architecture:Create complex, multi-story dungeons and structures with automatic ladder connections.Optional randomized level sizes for unpredictable layouts.🚀 Optimized Performance:.Automatic mesh combining for floors and roofs per material, drastically reducing draw calls.📐 Full Dimensional Control: Customize cell size, level height, and interior wall height.⚙️ Seed-Based Reproducible Mazes: Use a specific seed to generate the exact same maze every time.