Editor tool for smooth and seamless terrain connections.Only power-of-two and square-sized (32x32 to 8192x8192) terrains are supported. If you work with odd sized terrains, you might need to resize them first.Note that Unity’s HDRP Terrain shader handles only 8 layers. Connected terrains will likely have more than 8 layers if total layer count is high. Refer to the Caveats section in the document to optimize the layer count.Documentation | SupportWorking on large terrains can be challenging. This tool helps developers work on smaller terrains separately. With a few clicks, neighbor terrains seamlessly connect with each other to form parts of a large world.Features:Customizable height map smoothing between neighbor terrains.Blending of splat maps.Recognizes shared layer settings used by neighbor terrains to minimize layer count.Connection of terrains that have different size or resolutions.Supports connection of terrains at arbitrary points.Non destructive workflow allows to revert back to original terrains any time.Updates only terrain heightmaps, layers and alphamap textures, so it works with any terrain shader.Tileable mesh terrain generation with Mesh Terrain Builder.Please contact us with reports and suggestions. Your feedback is important to us. We'd love to help you make the most of this asset.Supported Unity Versions:✅Unity 2021.3✅Unity 2022.3✅Unity 6000.0✅Unity 6000.1✅Unity 6000.2Supported render pipelines:✅Built-in✅URP✅HDRP