
Powerful tool for optimizing textures for Unity's Texture Crunch Compression. Automatically finds and fixes textures that don't meet Crunch requirements.Batch Sprite Renamer Tool is a professional Unity editor extension that solves the problem of inconsistent asset naming in game development projects.THE PROBLEM:Manual renaming of multiple sprites and textures is time-consuming and error-prone. Inconsistent naming conventions make asset management difficult and reduce team productivity.THE SOLUTION:Batch Sprite Renamer Tool provides:SIMPLE MODE:• Drag-and-drop interface for quick renaming• Customizable prefixes (Button, Sprite, Icon, Image, Texture)• Configurable numbering (starting number, underscore usage)• Real-time preview of new names• Undo support for safe operationsADVANCED MODE:• Folder-based batch processing• Recursive subfolder scanning• Selective sprite renaming with checkboxes• Bulk operations for entire directories• Visual sprite previews in listFEATURES:• Bilingual interface (Russian/English)• Supports PNG, JPG, JPEG, TGA, BMP formats• Unity Editor integration• Safe renaming with error handling• Professional workflow optimizationPerfect for UI development, sprite organization, and maintaining consistent naming conventions across Unity projects.FEATURES:✅ Automatic folder scanning✅ Invalid texture detection✅ Optimal size suggestions✅ Batch texture processing✅ Custom size fitting with proportional scaling✅ 3 interpolation methods (Linear, Cubic, Nearest)✅ Automatic Sprite configuration✅ Bilingual interface (Russian/English)✅ Automatic Read/Write enabling✅ Filtering by valid/invalid textures✅ Selective processing✅ Batch processing of all invalid texturesSUPPORTED FORMATS:• PNG• JPG• TGA• PSDREQUIREMENTS:• Unity 2019.4 LTS or newer• .NET 4.xCUSTOM SIZE FITTING:• Fit any image to specified dimensions• Maintains aspect ratio with transparent background• Perfect for UI sprites and icons• No interpolation dialog for quick processingParts of this package were generated using Claude AI (Anthropic). AI was used to generate C# editor scripts for batch sprite renaming functionality, localization system with Russian and English language support, utility classes, and documentation. All AI-generated code was reviewed, tested, and modified to ensure Unity compatibility and proper functionality.