
Scene Surgeon: Scan Unity hierarchies, components, transforms, prefabs and materials. Visualize references in a smart, interactive editor graph.Scene Surgeon is an advanced editor toolset for Unity developers who demand clarity, precision, and control over their scene architecture. Whether you're debugging sprawling hierarchies, auditing transforms, or hunting elusive null references, Scene Surgeon delivers a visual-first workflow that transforms how you inspect and manage your game objects.What It DoesScene Surgeon combines intelligent scanners and an interactive graph to provide a complete breakdown of your scene:Hierarchy Scanner – Scan for deep nested, empty or unnamed gameobjects clogging up your scene.Component Scanner – Audit every component type in your scene, highlighting missing fields, and dead components.Transform Auditor – Identify scale mismatches, broken parenting, and UI elements outside of a canvas.Material Scanner – Flag duplicate materials, find missing textures for materials.Prefab Scanner – Find unapplied overrides, detect unnamed duplicates, detect broken/missing monobehaviours.Reference Scanner - Flag unassigned/missing references, identify circular & self references.Reference Graph – Visualize how everything connects: fields, components, GameObjects, prefabs, materials, circular references and more through an intuitive node graph. Show/Hide Unity object references vs managed code!Null Reference DetectionCatch hidden bugs before they reach runtime. Scene Surgeon automatically scans for serialized fields with null links, marks them, and provides an error panel so you can find and fix them fast.SummaryWhether you're deep into optimization or just trying to keep a clean project structure, Scene Surgeon gives you a surgeon’s scalpel for Unity internals. No more guessing. No more endless digging. Just instant insight.Ready to see your scene like never before?Please feel free to make suggestions, feedback, and critique.Hierarchy Scanner – Scan for empty or unnamed gameobjects clogging up your scene, with Auto-Deletion.Component Scanner – Audit every component type in your scene, highlighting missing fields, and dead components.Transform Auditor – Identify scale mismatches, broken parenting, and RectTransforms outside of a canvas.Material Scanner – Flag duplicate materials, find missing textures.Prefab Scanner – Find unapplied overrides, detect unnamed duplicates, detect broken/missing monobehaviours.Reference Scanner - Flag unassigned/missing references, identify circular & self references.Reference Graph – Visualize how everything connects: fields, components, GameObjects, prefabs, materials, circular references and more through an intuitive node graph. Show/Hide Unity object references vs managed code!Supported OS: AllDocumentation IncludedMicrosoft Co-Pilot has been used to help me (the publisher) understand several gaps in my knowledge when working with custom tooling in the Unity Engine. I have also used Co-Pilot to generate all of the asset store/documentation branding.Google's Jules has also been used to create my documentation for the asset to help improve it's readability and simplicity for the end user.