
BigWorldGPUBatchCull is a professional AAA GPU instancing and culling solution designed for Unity6It is a clear division method for large-scale instantiation of many objects repeated in scene rendering. It consists of a set of C# runtime code components and a set of C# editor tools.BigWorld GPU Batch Cull — Large-Scale Scene Instancing and CullingA professional-grade rendering acceleration solution for Unity. Through intelligent grouping, GPU instancing, and multi-threaded culling, it significantly reduces draw calls and consistently improves frame rate. Easy to deploy, suitable for projects ranging from small scenes to open worlds with densely packed repetitive objects. Suitable for RTS/SLGs with large numbers of unitsOpen-world vegetation, cities, and environmental objectsCity building and simulationRacing tracks and crowdsSurvival/sandbox games with massive objectsCore FeaturesSmart grouping: Automatic grouping by mesh/material, unified instance managementMulti-threaded culling: View frustum and distance culling based on the Job SystemDynamic instancing: Level of Detection (LOD) support, adaptive batch size, and low memory usageCross-platform optimization: Consistent performance across mobile, PC, and consolesMemory-friendly: NativeArray management and automatic cleanupVisual tools: In-editor batch management, statistics, and parameter tuningConfiguration-driven: JSON configuration and resource validationYou'll benefit: Significantly reduced draw calls, maintaining smooth operation with thousands to millions of instancesMinute-by-minute configuration instead of weeks of manual optimizationReal-time statistics and tuning controls for rapid bottleneck identificationIncluded ContentsEditor Tools and Runtime ControllersPerformance Monitoring and VisualizationSample Configurations and DocumentationTransform your rendering performance today!WebSite: https://kop098.github.io/igdmaster/Discord: igdmasterTechnical Support: https://discord.gg/dzJzhaCeUgThis installation package contains a set of editor tool codes and a set of runtime component codes