
MultiTech Interactive Snow & Sand - Mesh Deformation
MultiTech Studio
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MultiTech Interactive Snow is a Unity shader package for realistic, dynamic snow melting and regrowth with real-time footprints, multi-layer blending, and vertex displacement across all devices.Works Only in Built-in RP.MultiTech Interactive Snow is a cutting-edge Unity shader package crafted for the Built-in Render Pipeline that brings winter environments to life with highly realistic, interactive snow effects. This asset enables dynamic snow melting and regrowth in real time by using a unique DrawerRt masking system that responds to player footprints, vehicle tracks, and environmental changes.The package includes three tailored shader variants targeting different platforms and performance tiers: a fully featured desktop shader with advanced edge smoothness and three-layer blending, a mobile-optimized shader balancing quality and performance, and an ultra-low-end shader built for maximum speed with minimal texture usage.Developers can customize snow appearance through detailed textures, normals, height maps, and smoothness controls, while utilizing vertex displacement for realistic snow depth. MultiTech Interactive Snow supports dynamic shadows, metal ball edge effects on desktop, and an efficient GPU instancing system to optimize performance across devices.Easy to set up following clear step-by-step instructions, MultiTech Interactive Snow enhances immersion and storytelling in any Unity-based winter scene, whether for games, simulations, or interactive experiences.Key Features:Real-time dynamic snow melting and regrowth using DrawerRt maskingPerformance-scaled shaders for Desktop, Mobile, and Ultra-Low-End devicesThree-layer blending system (Base ground → Wet surface → Snow) on desktop and mobile; two-layer on ultra-low-endVertex displacement for realistic snow thickness and contoursCustomizable textures: albedo, normals, smoothness, ambient occlusion, height mapsAdvanced metal ball edge smoothness effects for realistic melt transitions (Desktop only)Optimized for Unity Built-in Render Pipeline (2019.4 LTS or higher)Supports footprints, vehicle tracks, and environmental interactionsEfficient GPU instancing and optimized texture samplingIncludes integrated troubleshooting and performance tips for easy integrationUnity Version: 2019.4 LTS or higherRender Pipeline: Built-in Render PipelineShader Types:MeltTheSnow_UltraLow (Ultra-low-end) - 3 texture samples, max performanceMeltTheSnow_HLSL (Desktop/High-end) - 12+ texture samples, advanced featuresMeltTheSnow_Mobile (Mobile/Mid-range) - 7 texture samples, performance optimizedPlatforms Supported: Windows, Mac, Linux, Android, iOS, WebGLGraphics APIs: DirectX 11, OpenGL, Metal, VulkanDrawerRt Render Texture: ARGB32 or RGB24 format, bilinear filtering, clamp wrap modeShader Features: Basic lighting on ultra-low-end shader for performanceReal-time snow melting/regrowth via DrawerRt texture masking (white = melt, black = regrow, red pixels = no snow)Multi-layer blending with independent control per layerVertex displacement controlled by height maps and gradientsMetal ball edge smoothness gradient effects (Desktop only)Shadow artifact elimination through multiple smoothstep passesPerformance Tips: Use appropriate shader per hardware tier, optimize DrawerRt resolution (1024 desktop, 512/256 mobile), use simplified textures and slider-based smoothness on mobileAsset Type: Shader, VFXRendering Pipeline:Unity Built-in Render PipelinePlatforms:PC, Mac, Linux, Console, Mobile (optimized), WebGLTexture Sizes:512x512, 1024x1024Custom Shaders:YesAI was used to crafting this asset for research, structuring and drafting well-organized documentation, design of marketing and promotional images (icon, card, cover, and social media) and to assist in drafting descriptive comments in the code to enhance readability and usability by developer to user. All of these AI-crafted elements have been reviewed and optimized for quality and relevance.