
A pack of fences, that can be placed in outdoors or urban areas. Suitable for any kind of game set in old, mainly European town environment with/or time frame preferably set in 20-th centuries.A package, that consists of 4 meshes and 10 materials for a combined 14 potential different fences (In F1 you can you place material Plaster on columns for an unique look), that all can be placed continuously for great distances(even up or down hill) without visible reptition. F1 is a solid brick wall/fence,F2 has some metal spikes on top of it,F3 is mostly metal transparent fence with brick baseF4 is short fullmetal fence, more suituble for parks. If you have any feedback, you can contact us by sending an email at hiden936@gmail.com or via other methods:Instagram• FBX file• Works with Built-in/URP/HDRP/Custom RP• 2k png texture• UV maping• Polygones:F1 Column vertex:37+16/face:86+16F1 Section vertex:26+16/face:48+8F2 Column vertex:41+16/face:78+16F2 Section vertex:52+16/face:92+8F3 Column vertex:937+36+8/face:1856+68+8F3 Section vertex:8+224+52+8+8/face:12+368+100+4+12F4 Column vertex:25/face:46F4 Section vertex:48/face:96A pack of fences, that can be placed in outdoors or urban areas. Suitable for any kind of game set in old, mainly European town environment with/or time frame preferably set in 20-th centuries.
A package, that consists of 4 meshes and 10 materials for a combined 14 potential different fences (In F1 you can you place material Plaster on columns for an unique look), that all can be placed continuously for great distances(even up or down hill) without visible reptition.
F1 is a solid brick wall/fence,
F2 has some metal spikes on top of it,
F3 is mostly metal transparent fence with brick base
F4 is short fullmetal fence, more suituble for parks.
If you have any feedback, you can contact us by sending an email at hiden936@gmail.com or via other methods:
Instagram
• FBX file
• Works with Built-in/URP/HDRP/Custom RP
• 2k png texture
• UV maping
• Polygones:
F1 Column vertex:37+16/face:86+16
F1 Section vertex:26+16/face:48+8
F2 Column vertex:41+16/face:78+16
F2 Section vertex:52+16/face:92+8
F3 Column vertex:937+36+8/face:1856+68+8
F3 Section vertex:8+224+52+8+8/face:12+368+100+4+12
F4 Column vertex:25/face:46
F4 Section vertex:48/face:96