
Seamless Converter Shader (シームレスコンバーターシェーダー)
Occlusionn
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Seamless Converter Shader – A hex-based shader that removes tiling artifacts from any texture across all Unity pipelines.🌟✨ Seamless Converter Shader 🌟✨🛠️🎨 A modular, hex-based material solution designed to eliminate visible tiling artifacts from non-seamless textures – all directly within Shader Graph. 🎨🛠️✨ No scripts required! ✨✨ No complex setup!✨Just drag 🖱️, drop 🗑️, and render! 🖥️🎮🔍🔧 How It Works🏢 Procedurally generates a hexagonal grid across the mesh surface.🔄 Applies per-cell randomized UV offset, rotation, and zoom.🔗 Blends UVs seamlessly at cell boundaries to remove visible repetition.🌈💫 Why You'll Want This🛠️ Pipeline-agnostic – Compatible with Built-in, URP, and HDRP.🚀 Zero Setup – Drop the shader into your material, assign a texture, and go!🎛️ Live Preview – Real-time parameter control via Inspector.🌄 Ideal Use Cases – AI-generated assets 🤖, photo-scanned surfaces 📸, stylized props 🎭, terrain textures & more.🛠️📚 Fully Editable Shader Graph📚 Learn, modify, and extend as needed.🌟🎮 Feature Overview🔄 Effect Seamless – Master toggle for hex-based logic.🎨 Style – Switch between Texture, Both, or Debug views.🔄 Focus – Adjust cell blend softness for smooth transitions.🔄 Rotate – Per-cell random rotation control.🔍 Zoom – Per-cell random scale variation.🌄 Triplanar Projection – Automatic top, side, and front projection blending.🌍 Sphere Mapping – Spherical UV support with polar blending.📏 Normal Map Support – Adjustable strength and depth offset.🔄📏 UV Ratio ModesManage how UVs respond to mesh scaling using the Ratio setting:📏 Standard – Keeps UV behavior consistent regardless of mesh scale changes; UVs behave relative to the mesh's internal UV map.🔄 Auto – Adapts UV scaling proportionally to mesh dimensions; uniform scaling won’t affect the UV appearance.🌌 Free – Scales UVs freely based on world size; as the object grows, texture tiling expands proportionally. Ideal for procedural geometry.🎮🌄 Included Demo Scenes✈️ Plane – Flat surface test.🏞️ Triplanar – Cliff and terrain projection.🌍 Sphere – Planet-like UV test surface.📚💬 Support & Community💬 Join our Discord for support, tips, and shader discussions.If this shader improves your workflow, consider leaving a review – your feedback fuels future updates! 🚀💫🌟📦 Package Contents- SeamlessConverter.shadergraph 🎨- Sub-graphs (Backend, Normal Map Converter, Texture Converter) 🛠️- 4 demo materials + 2 sample scenes 🎮- PDF quick-start guide 📖✨ Key Features- Hexagon mask + UV offset blend 🔶- Texture / Both / Debug visual styles 🎨- Optional Triplanar & Spherical projection modes 🌐- Normal-map support with strength & offset sliders 📏- Per-cell Focus, Rotate & Zoom randomisation 🔄- Ratio modes: Standard • Auto • Free 📊- 0 C# scripts – pure shader solution 🛠️📋 Requirements- Unity 2021.3 LTS or newer 📦- Shader Graph package (built-in to URP & HDRP, importable in Built-in) 🎨🌐 Render Pipelines- Built-in RP 🛠️- Universal RP (URP) 🌍- High Definition RP (HDRP) 🎮💻 Supported Platforms- Windows 🪟- macOS 🍎- Linux 🐧- Android 🤖- iOS 📱- WebGL 🌐- Consoles* 🎮Platform coverage matches the chosen render pipeline.🏷️ Version 1.0.0 – First public release (June 2025) 🚀🖼️✨ All demo textures were AI-generated using ChatGPT-powered image prompts; the shader code itself was written and optimized manually. 🤖🎨