Seamless Converter Shader โ A hex-based shader that removes tiling artifacts from any texture across all Unity pipelines.๐โจ Seamless Converter Shader ๐โจ๐ ๏ธ๐จ A modular, hex-based material solution designed to eliminate visible tiling artifacts from non-seamless textures โ all directly within Shader Graph. ๐จ๐ ๏ธโจ No scripts required! โจโจ No complex setup!โจJust drag ๐ฑ๏ธ, drop ๐๏ธ, and render! ๐ฅ๏ธ๐ฎ๐๐ง How It Works๐ข Procedurally generates a hexagonal grid across the mesh surface.๐ Applies per-cell randomized UV offset, rotation, and zoom.๐ Blends UVs seamlessly at cell boundaries to remove visible repetition.๐๐ซ Why You'll Want This๐ ๏ธ Pipeline-agnostic โ Compatible with Built-in, URP, and HDRP.๐ Zero Setup โ Drop the shader into your material, assign a texture, and go!๐๏ธ Live Preview โ Real-time parameter control via Inspector.๐ Ideal Use Cases โ AI-generated assets ๐ค, photo-scanned surfaces ๐ธ, stylized props ๐ญ, terrain textures & more.๐ ๏ธ๐ Fully Editable Shader Graph๐ Learn, modify, and extend as needed.๐๐ฎ Feature Overview๐ Effect Seamless โ Master toggle for hex-based logic.๐จ Style โ Switch between Texture, Both, or Debug views.๐ Focus โ Adjust cell blend softness for smooth transitions.๐ Rotate โ Per-cell random rotation control.๐ Zoom โ Per-cell random scale variation.๐ Triplanar Projection โ Automatic top, side, and front projection blending.๐ Sphere Mapping โ Spherical UV support with polar blending.๐ Normal Map Support โ Adjustable strength and depth offset.๐๐ UV Ratio ModesManage how UVs respond to mesh scaling using the Ratio setting:๐ Standard โ Keeps UV behavior consistent regardless of mesh scale changes; UVs behave relative to the mesh's internal UV map.๐ Auto โ Adapts UV scaling proportionally to mesh dimensions; uniform scaling wonโt affect the UV appearance.๐ Free โ Scales UVs freely based on world size; as the object grows, texture tiling expands proportionally. Ideal for procedural geometry.๐ฎ๐ Included Demo Scenesโ๏ธ Plane โ Flat surface test.๐๏ธ Triplanar โ Cliff and terrain projection.๐ Sphere โ Planet-like UV test surface.๐๐ฌ Support & Community๐ฌ Join our Discord for support, tips, and shader discussions.If this shader improves your workflow, consider leaving a review โ your feedback fuels future updates! ๐๐ซ๐๐ฆ Package Contents- SeamlessConverter.shadergraph ๐จ- Sub-graphs (Backend, Normal Map Converter, Texture Converter) ๐ ๏ธ- 4 demo materials + 2 sample scenes ๐ฎ- PDF quick-start guide ๐โจ Key Features- Hexagon mask + UV offset blend ๐ถ- Texture / Both / Debug visual styles ๐จ- Optional Triplanar & Spherical projection modes ๐- Normal-map support with strength & offset sliders ๐- Per-cell Focus, Rotate & Zoom randomisation ๐- Ratio modes: Standard โข Auto โข Free ๐- 0 C# scripts โ pure shader solution ๐ ๏ธ๐ Requirements- Unity 2021.3 LTS or newer ๐ฆ- Shader Graph package (built-in to URP & HDRP, importable in Built-in) ๐จ๐ Render Pipelines- Built-in RP ๐ ๏ธ- Universal RP (URP) ๐- High Definition RP (HDRP) ๐ฎ๐ป Supported Platforms- Windows ๐ช- macOS ๐- Linux ๐ง- Android ๐ค- iOS ๐ฑ- WebGL ๐- Consoles* ๐ฎPlatform coverage matches the chosen render pipeline.๐ท๏ธ Version 1.0.0 โ First public release (August 2025) ๐๐ผ๏ธโจ All demo textures were AI-generated using ChatGPT-powered image prompts; the shader code itself was written and optimized manually. ๐ค๐จ