
Dungeon Builder Pro 3.0 – Procedural Level Generator with NavMesh & v6.0 Support
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Dungeon Generator 3.0 is a modular, multi-biome, multi-level procedural system with NavMesh, lighting, decorations, AI spawning, and full prefab export support.Dungeon Generator 3.0 creates fully playable, multi-level dungeons in seconds using Rooms & Corridors or Cellular Automata. Features include biome styling, NavMesh baking, dynamic lights, decorations, AI spawning, and editor-integrated prefab export. Ideal for roguelikes, RPGs, or quick prototyping in any genre.❓ Why Dungeon Generator 3.0?⚡ Instant Results – Generate complex multi-level dungeons in seconds.🧩 Modular & Flexible – Customize generation phases, biomes, and styles.🧠 Smart AI Support – Includes NavMesh baking and enemy placement.🖼️ Visual Control – Auto-tiling, lighting, and decoration per biome.🛠️ Editor Tools – Generate, clear, and save prefabs directly from the Inspector.🎮 Gameplay Ready – Fully playable output with player & exit spawn logic.If you own the ORIGINAL version of Dungeon Builder Pro 3, you can get this new 6.0 version for FREE!(And if you buy this version, you also get the 2021 version for free it works both ways!)Please note: due to major architectural differences in Unity between versions 2021/2022 and 6.0+, it was not technically possible to support all versions in a single package. That’s why this is released as a separate version however, you’re covered either way.Supported Render Pipelines:✅ Standard/Built-In✅ Universal Render Pipeline✅ High Definition Render PipelineFor a full feature list, complete version history, and v6.0 compatibility notes, please see the Technical Details section.🧠 Algorithms & ArchitectureDual Generation Algorithms: Switch between "Rooms & Corridors" and "Cellular Automata" at runtime.Multi-Level Support: Supports multiple stacked floors with vertical ladder connections.Modular Generation: Each phase (grid, rooms, corridors, build, lights, enemies) is individually extendable.🏞️ Biomes & StylingPer-Level Biomes: Each level can have a different biome with its own materials, enemies, lights, and decorations.Smart Tiling System: Auto-applies tiling scale per material based on floor/wall/roof size.Custom Material Saving: Automatically saves tiled materials when exporting prefabs.🛠️ Editor & Prefab WorkflowCustom Editor Tools: Generate, clear, and export dungeons directly from the Inspector.Full Prefab Export: Saves the dungeon as a reusable prefab, including tiled materials and baked NavMesh.NavMesh Asset Exporting: Saves the baked NavMesh as a separate asset with the prefab.🧱 Geometry GenerationProcedural Rooms: Creates non-overlapping rooms with adjustable size ranges.Corridor Carving: L-shaped hallway connections, or direct room adjacency.Wall Generation: Smart directional wall segments with decoration support.Floor & Roof Optimization: Combines large areas into single quads to reduce draw calls.🎮 Gameplay IntegrationPlayer Spawn System: Automatically places player prefab or fallback capsule.NavMesh Baking: Optionally generates NavMesh for AI pathfinding using Unity's system.Enemy Spawning: Biome-based enemy room logic with spawn limits and randomization.Decoration System: Wall-based and free-form decorations per room using spawn rules.Lighting System: Dynamic point lights with per-biome intensity, range, and spawn chance.🚪 Vertical ConnectivityLadder System: Generates ladders between levels with automatic side framing and rungs.Optional MonoBehaviour Support: Copy your custom scripts and values onto ladders.6.0 Support & Full Compatibility Update:This version has been completely overhauled to ensure full support and seamless integration with Unity v6.0. To address compatibility issues and eliminate legacy errors, all scripts have been significantly rewritten and optimized.This includes crucial changes to the NavMesh generation scripts and the core logic to align with modern API standards. You can now use this asset in your v6.0 projects without any of the error codes found in the original version, ensuring a smooth and stable experience.VERSION HISTORY:Version 1.0 - The FoundationThe initial version provided a solid foundation for creating basic, single-level dungeons.Single-Level Generation: Creates a dungeon on a single floor.Basic Room & Corridor Layout: Generates rooms of a specified size and connects them with simple, two-unit wide corridors.Core Customization: Allowed setting grid size, room count, and room dimensions.Simple Theming: Supported assigning a single Wall and Floor material for the entire level.Basic Content: Included options for placing a Player prefab and spawning simple decorations within rooms.NavMesh Support: Capable of generating a basic NavMesh for the level.New in Version 2.0 - Multi-Level Architecture & BiomesVersion 2.0 was a massive architectural leap, introducing verticality and environmental variety.✅ Multi-Level Dungeons: The most significant upgrade was the ability to generate dungeons with multiple floors, connected by a levelHeight parameter.✅ Biome System: A comprehensive Biome system was introduced. Instead of single materials, you can now create distinct Biomes, each with its own: Wall, Floor, and new Roof materials. Customizable lighting (intensity and range). Enemy spawning (defining prefabs, count, and chance). Advanced decoration options, including wall-mounted decorations.✅ Inter-Level Connectivity: Automatic ladder generation was added to connect overlapping rooms between different levels.✅ Exit Portal: An exitPortalPrefab was added to define a clear endpoint for the dungeon.✅ Advanced Wall Generation: The wall generation logic was improved for better optimization and to support wall decorations.New in Version 3.0 - Advanced Algorithms & Pro WorkflowVersion 3.0 focuses on professional-grade control, vastly expanded variety, and critical workflow enhancements.Core Generation & Variety✅ Multiple Generation Algorithms: Choose between the classic Rooms & Corridors or the new Cellular Automata algorithm to create more organic, cave-like layouts.✅ Seed-Based Generation: A critical new feature that allows you to generate specific, reproducible level layouts using a seed. Perfect for testing, debugging, and sharing your creations.✅ Randomized Room Count: Instead of a fixed number, you can now set a minimum and maximum range for the room count, adding more unpredictability and variety to your dungeons.Layout & Storytelling Control✅ Dungeon Flow Graph: Go beyond random generation. This new system (previously called Sequential Biomes) allows you to define a logical path for the player, ensuring a hand-crafted, story-driven experience (e.g., Start → Puzzle Room → Treasure Room → Boss → Exit).✅ Room Connection Styles: Control how your dungeon feels by choosing between Direct room-to-room connections for an open feel or traditional Corridors for a classic dungeon crawl.Workflow & Quality of Life (QoL) Improvements✅ Advanced Prefab Saving: The "Save As Prefab" function is now more powerful than ever. It not only bakes the NavMesh directly into the prefab but also copies all materials, creating a truly standalone, drag-and-drop ready level.✅ Instant Generation: Generate and clear your dungeon with a single click directly from the Inspector for rapid iteration.✅ Bug Fixes & Refinements: Includes key improvements, such as a fix for the "Place Along Walls" feature, ensuring more stable and reliable object placement.✅ Optimization: The core script has been refined for a faster, more optimized workflow, especially for modern engines.Used AI just for the thumbnail creation.All the code and functionalities were created without AI by Human Brain