
A modular barnacle trap and exploding barrel system for physics-based enemies, traps, and combat setups.The non-visual components of the asset (PlayMaker FSMs, prefab configurations, mesh-to-joint-syncing, etc) are agnostic to RP. The visual placeholder assets would have to be manually converted from URP to other RPs. *****MUST OWN PLAYMAKER. NOT INCLUDED.*****GET IT HERE ON THE ASSET STORE.Barnacles and Barrels is a modular trap system for Unity that combines physics driven tongue creatures with explosive barrels. Create dynamic enemy encounters, environmental hazards, or puzzle traps!Inspired by the classic crowbar weilding game design, this package includes:A fully rigged barnacle tongue system using Rigidbody chains and Configurable JointsEditor tools to build custom tongues in secondsBone syncing scripts for smooth mesh deformationA complete exploding barrel prefab with physics interactions and customizable visualsGlobal PlayMaker events for easy integration into your existing systems (e.g., HEALTH / SUBTRACT, BARNACLE / GRABBED)A playable demo scene to test the systems in actionEverything is fully customizable! Swap out the included placeholder assets for your own and replace any PlayMaker actions to match your input system. Designed in Unity 2021.3.40f1 and powered by PlayMaker.Support, feedback, and suggestions, join the Discord:"Assets by SSD" https://discord.com/invite/xM9uUXUezK*****MUST OWN PLAYMAKER. NOT INCLUDED.*****GET IT HERE ON THE ASSET STORE.Modular barnacle trap system using Rigidbody physics and configurable jointsEditor tool for auto-generating tongue segmentsSync system for skinned mesh bones and physics chainExploding barrel prefab with customizable visuals and parametersGlobal PlayMaker events for modular integrationSample scene with demo player and interactable objectsBuilt with PlayMaker FSMsEasily replaceable character controller, inputs, and assets