
QuickSave is a lightweight, flexible save/load system for Unity with no-code setup and runtime prefab support.🧩 Compatibility✅ Works with Built-in, URP, HDRP🚫 No SRP or shader dependencies📦 Runtime-only, no visuals needed💡 Supports 2D & 3D projects🧪 Handles Nested/Variant Prefabs & Additive Scenes🧰 Compatible with MonoBehaviours & ScriptableObjects🔄 QuickSave – Fast & Flexible Save/Load System for UnityQuickSave is a powerful yet easy-to-use saving system for Unity developers. Whether you're building an RPG, FPS, platformer, or simulation game, QuickSave helps you save and restore player data, runtime objects, and game state — all with minimal setup.✅ Key Features:🎮 Save Transforms – Position, Rotation, and Scale🧠 Save Rigidbody, MeshRenderer, Animator, and more💾 Auto Save on Quit / Load on Start🧱 Runtime Prefab Saving and Restoration🧩 Save custom fields without code via the Inspector🔐 Optional Secure Save Mode (Base64 Encoding)🗂️ Global or Per-Scene Save Paths🧪 Custom Inspector with Live File Preview🧩 ScriptableObject Saving🧰 Custom Interface Support (IQuickSave)📁 Persistent Save Slot Management🛠️ Built for EveryoneNo-code setup for basic savesAdvanced extensibility for developersWorks out-of-the-box in Unity 2021.3+ LTS🧱 Perfect For:Indie gamesPrototypesScene persistencePrefab spawningCharacter statsSave slots and file systems📦 Customizable and ExtensibleQuickSave is fully modular and extensible. You can implement your own logic, extend existing components, or plug into the system via interfaces.Whether you're a beginner looking for simplicity or a pro needing full control, QuickSave makes saving data in Unity clean, powerful, and pain-free.📌 Technical Details✅ Key Features:Save/Load Transform data (position, rotation, scale)Auto-save on application quitAuto-load on startSave/Load the following components:Rigidbody (mass, gravity, kinematic)BoxCollider (size, center, isTrigger)MeshRenderer (enabled, material name)Animator (parameters, layer state, clip time)Runtime prefab saving and restorationSave custom fields and properties via Inspector (no code)Supports custom save logic via IQuickSave interfaceSecure saving (optional Base64 encoding)Scene-based or global save path selectionBuilt-in file slot manager (Inspector UI)Friendly, foldable custom Inspectors with icons and actionsSave/Load ScriptableObjectsAuto-detects available components per GameObjectSingleton-based QuickSaveManager accessUnity 2021.3+ compatible