
Editor tool for converting Unity terrains into optimized meshes.Documentation | SupportFeatures:Conversion from Unity terrain into mesh terrain at selected resolution.Advanced vertex density control on the generated mesh based on slope changes.Precise cutting of terrain holes from the mesh.Option for rendering terrain holes with alpha-cutout material.Options for making tileable mesh and seamless stitching with neighbor terrains.Mesh and material splitting. Splat map, base map, normal map and hole textures can be split into chunks for better streaming.Splat map material that supports 32 layers.Export of single or split base maps and normal maps at selected resolution.Export of terrain trees, grass and detail meshes.Supported Unity Versions:✅Unity 2021.3✅Unity 2022.3✅Unity 6000.0✅Unity 6000.1Supported render pipelines:✅Built-in✅URP✅HDRPEditor tool for converting Unity terrains into optimized meshes.
Documentation | Support
Features:
Conversion from Unity terrain into mesh terrain at selected resolution.
Advanced vertex density control on the generated mesh based on slope changes.
Precise cutting of terrain holes from the mesh.
Option for rendering terrain holes with alpha-cutout material.
Options for making tileable mesh and seamless stitching with neighbor terrains.
Mesh and material splitting. Splat map, base map, normal map and hole textures can be split into chunks for better streaming.
Splat map material that supports 32 layers.
Export of single or split base maps and normal maps at selected resolution.
Export of terrain trees, grass and detail meshes.
Supported Unity Versions:
✅Unity 2021.3
✅Unity 2022.3
✅Unity 6000.0
✅Unity 6000.1
Supported render pipelines:
✅Built-in
✅URP
✅HDRP