Achieve beautiful, lightning-fast volumetric lighting! Built with standard Shader Graph for maximum optimization, this is an easy drag-and-drop solution for fast volumetric beams and point lights.Simple Fake Volume FogAchieve beautiful, lightning-fast volumetric lighting in your project. Built entirely with standard Shader Graph for maximum speed and optimization, this asset provides an easy drag-and-drop solution for faking volumetric light beams and point lights—without the heavy rendering cost of true volumetrics.What’s New:Point Light Support: Full support for volumetric point lights alongside traditional spotlights and cones.9 Sample Scenes: Explore complete setups including Horror, Street, Party, and Passage environments.Expanded Prefabs: 10 ready-to-use prefabs for instant drag-and-drop setup.Procedural Script Toolkit: Now includes 5 highly customizable procedural scripts for light flickering, color cycling, and cinematic camera shakes.Bonus Assets: Includes custom SFX (wind loops, lightbulb buzz) and Lens Flare components to complete the atmosphere.Key Features:Built entirely using a highly optimized, standard UV/Shader Graph solution (no custom nodes).Zero scripting required for base visual effects.Includes 10 Volumetric Prefabs.Includes 9 Example Scenes.Includes 5 Procedural C# Scripts (MonoLimbo namespace).Bonus Audio (SFX) and Lens Flare assets included.Best Use Cases:Rapid prototyping, demos, or full production environments (foreground or background).Mobile and VR titles requiring simple, highly optimized environmental fog.Projects requiring stylized, cinematic atmospheric effects.


