
Demonica is a game ready fantasy women that I made for Unreal Engine and Unity.|YOUTUBE|DISCORD|ARTSTATION|Demonica is a game ready fantasy women that I made for Unreal Engine and Unity.Youtube Video Presentation: https://youtu.be/vjM1N7F7wZc✦ Key Features :My unique design (sculpted in zbrush)Modular (you can remove any part)Beatutiful simulated tail and cloth2 body mesh resolution (optimized + high quality)Hair 4 LoD (Levels of detail)Rigged to UE5 Mannequuin (works with all Animations on marketplace)Gameplay Blueprint is included (you can play in editor in UE)✦ ImportantIf you want feature like face ARKIT blendshapes, UE4 rig, lower hair polycount, contact me on discord or email.If you want custom outfit you can contact me on discord.Armor and cloth are very effort and time consuming to create and it is not core feature of my characters.Renders made in Marmoset toolbag + raytracing(max quality), Screenshots in UE5 + Unity.All images and videos were recorded using integrated gpu, sorry for poor quality.Join my Discord server for more discussions.✦ Technical InfoBody - 17,000 vertices 33,600 trianglesHair - lod1 60.739 vertices 60.028 triangles (best quality) lod2 45.260 vertices 44.004 triangles lod3 30.598 vertices 29.336 triangles lod4 15.930 vertices 14.668 trianglesEyeLashes - 400 vertices 600 trianglesHorns - 814 vertices, 1.582 trianglesTail - 589 vertices, 1,164 trianglesBandages - 2.360 vertices 4.227 triangles (uses proxy for simulation in UE)total - 81.708 vertices 100,943 triangles (with best hair)9 Materials : 4 for body 1 Hair 1 Eye 1 Bandages 1 Horns-Tail 1 Eyelashes Body, Horns-tail, Eye:4K textures : 4096x4096 px BaseColor, Normal DirectX, ORMHair:4K textures : 4096x4096 pxOpacity, ID map, Root map, DepthBandages:4K textures : 4096x4096 px BaseColor, Normal Directx, ORM for UEAlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity Eyes has metahumans mesh and uv so you can put you own eye shader and texture.Rig - based on UE5 Quinn mannequinUe5 skeleton is clean, no bones are added or remuved.Tail has it own skeleton for ragdoll simulation(must be attached to pelvis bone of ue skeleton)The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.✦ Tested withGame Animation SampleStandard 3rd person template animationsEcho Animations✦ Unity Project and compabilityStil new to Unity and some features will be implemented in future.Project build on Standart render pipeline.Tail and cloth physics is not included for Unity, you should configure it as you would like.No advanced shaders implemented but texture maps for shader graph are included.Unity version 2021.3 + Suports SRP, URP, HDRP.Hair, eyelashes and cloth has doublesided standart shader so if it turn purple just enable double-sided on shader.All mannequin animations included.Thanks!3DNumber of textures 36Texture dimensions 4096x4096Polygon count of Body - 17,000 vertices 33,600 trianglesHair - lod1 60.739 vertices 60.028 triangles (best quality) lod2 45.260 vertices 44.004 triangles lod3 30.598 vertices 29.336 triangles lod4 15.930 vertices 14.668 trianglesEyeLashes - 400 vertices 600 trianglesHorns - 814 vertices, 1.582 trianglesTail - 589 vertices, 1,164 trianglesBandages - 2.360 vertices 4.227 triangles (uses proxy for simulation in UE)total - 81.708 vertices 100,943 triangles (with best hair)Number of meshes/prefabs 9/2Rigging: YesAnimation count7UV mapping: YesLOD information (4 lods for hair)Types of materials and texture maps (PBR)