
A lightweight and highly customizable footprint system for 2D top-down games. This system adds visual immersion by spawning fading footprints that react to ground type and player direction.The TopDown Footprint System is a plug-and-play solution to bring your 2D Top Down Games to life with reactive footprints and optional particles. Whether you're making an RPG in the snow, a stealth game on wet stone, or a fantasy adventure through muddy fields.The asset supports both player- and NPC-based movement, uses prefabs, and integrates seamlessly via animation events or timed spawning. Footprints automatically inherit color from the ground using a layer-based priority system and can be tinted dynamically. The included examples, a full documentation and YouTube Tutorials, help you get started quickly.Works with both new & old Unity Input SystemsSupports 4-way and 8-way movementSmart direction detection with customizable rotationParticle effect support based on movement directionFootprint tinting based on ground area (color + alpha)NPC footprint supportEfficient object pooling – no runtime instantiationsSeparate footprint prefabsWorks with both spritesheets and individual footprint imagesFull code documentation and inspector tooltips includedDemo scenes and example scripts for fast integrationQuick Setup Guide & full documentation (PDF)