
Adds a transitioning blend to asset seams as a post process effect.For recent unity versions render feature compatability needs to be enabled (A warning will pop up in the console)This URP post processing effect adds transitions in between seams of meshes,This masively reduces hard seams when combining meshes together, which allows for rapid iteration of building terrains or environments without having to make custom assets for everything.Features:- Configurable transition sizes and quality- Automatically works for everything- Easily Disable/Enable the effect for certain objects using a layermask- Works with textured materials- As post process automatically updates real time without regenerating anything.Limitations:- Only works for opaque objects- Imperfections become visible from close up (Configurable fading distance)