
Play realistic footstep sounds based on surface material or tag using an easy-to-setup and fully customizable Unity system with editor support.Surface-Based Footstep Sounds dynamically plays footstep sounds based on the ground’s surface whether material or tag based. Perfect for immersive gameplay, it offers easy inspector setup, precise detection, volume control, and reorderable list editor integration.Why "Surface-Based Footstep Sounds"🔊 Plays audio clips based on surface Material or Tag🧩 Fully integrated Unity Inspector Editor with reorderable list🛠️ Customize volume, frequency, and surface types with ease⚙️ Lightweight, modular, and perfect for any 3D project👣 Adds immersive feedback to walking, running, or stealth gameplayTechnical Features🧭 Surface Detection: Detect surfaces via Physics.Raycast based on Material or **Tag`.🔁 Custom Footstep Sounds: Assign multiple AudioClips per surface type.🎚️ Volume Control: Adjust volume per surface using decibel offset.⏱️ Footstep Timing: Adjustable rate and movement threshold for sound triggering.🎧 AudioSource Integration: Plug in any AudioSource component for playback.🛠️ Custom Editor: Reorderable list with dynamic fields shown based on detection mode.🎯 Ground Check: Use a transform for surface checking and customizable distance.🧪 Layer Filtering: Supports LayerMask filtering for ground detection.📦 Minimal Setup: Just add the script, assign surfaces, and go.