A productive VR Toolkit for rapidly building VR solutions in Unity3d.Not compatible with Unity 2020 or above. Please use VRTK v4 found at: https://github.com/ExtendRealityLtd/VRTKNOTE: VRTK v3 has been superseded by VRTK v4 and the subsequent Tilia packages. VRTK v3 does not work in newer versions of Unity (2020 or above) or with the latest 3rd party vendor SDK (SteamVR, Oculus Integration, etc.) without having to manually amend the included code.VRTK v4 and the Tilia packages are fully compatible with all known versions of Unity at 2018.3 and above and all known versions of 3rd party vendor SDKs.Use the new VRTK v4 Tilia Package Importer Unity Asset at: https://assetstore.unity.com/packages/tools/utilities/vrtk-v4-tilia-package-importer-214936To view the VRTK v4 Farmyard example project then download it from GitHub at: https://github.com/ExtendRealityLtd/VRTK********************SteamVR 2 plugin is not officially supported in VRTK v3.3 - There is a community fork that supports SteamVR 2, please ask in the VRTK slack channel for more details.********************Full online documentation is at: http://docs.vrtk.ioGet support at the VRTK discord channel: http://invite.vrtk.ioVRTK is a productive VR Toolkit for rapidly building VR solutions in Unity3d, including many common solutions such as:Supports SteamVR and Oculus SDKVR Simulator allowing building for VR without the need of VR hardwareLaser Pointers on controllers and headsetCurved Pointers on controllers and headsetPlay area cursorsPointer interactionsSnap drop zones for objectsBody Physics that supports leaning over objectsTeleportingDash MovementTouchpad MovementMove in place/Run in place MovementClimbingObject interactions: touching, grabbing using objectsTwo hand manipulation of objects: hold guns with two hands, resize objects, etc.Highlighting objectsController haptic feedbackController effects: highlighting, opacity, visibility3D controls such as buttons, levers, doors, drawers, sliders, knobs. etcPanel menusRadial menusInteracting with Unity3d UI elements with pointers or real world collisionsDrag and drop Unity3d UI elements around canvases and into special drop zonesAnd much more....