
19 high-res 8K PBR textures for stone surfaces. Compatible with Unity Built-in, URP, & HDRP. Comes with a demo showcase scene.Configured for Built-In but can be easily converted to HDRP or URP using the built in wizardsTexture Pack 8K – Stone Surfaces provides 19 high-resolution textures, ideal for bringing realistic or stylized stone, rock, concrete, and related surfaces into your Unity projects. Each texture set includes standard PBR maps (Base, Normal, Occlusion, Height, where applicable), ensuring easy adaptation to a variety of environments—modern asphalt roads, medieval stone walls, mossy rock formations, and more.Included Materials (19 total):AsphaltBrickwallCobblestoneConcreteCracked ConcreteDungeon FloorFine GravelGravelLichen RockMedieval Stone WallMossy RockOld AsphaltOld BrickwallOld ConcreteRockRocky GrassRocky Grass 2StonewallWorn ConcreteCompatibility:Built-in pipeline (Standard) by defaultEasily convertible to URP/HDRPShowcase Demo:A simple demo scene is provided (for the Built-in pipeline) to preview each texture on basic objects under neutral lighting. This pack does not include a terrain or free camera, focusing solely on quick, clear material previews.Elevate your environments—ancient ruins, modern city streets, or fantasy landscapes—with these robust 8K stone-oriented surfaces. Texture Pack 8K – Stone Surfaces gives you the detail and versatility to craft immersive, visually striking scenes right out of the box!Textures: 19 unique PBR materials (Base, Normal, Occlusion, Height, Specular or Metallic)Resolutions: 8K (8192×8192), PNG format (24-bit)Pipeline Compatibility: Built-in (standard) by default, easily convertible to URP/HDRP.Advanced AI Assisted Pipeline: Each texture is processed and upscaled with AI powered proprietary software for seamless, high-resolution assets.Total: 19 PBR materials / 70 files (including all maps)Animated: NoAdditional: Pixel-based approach for precisionAll textures in this asset are produced using our fully proprietary pipeline. Each texture is refined by a custom pipeline tool that leverages DALLE‑3 to transform them into seamless assets while automatically removing unwanted colors and/or pixels. Custom scripts then generate all related maps from the original textures, and Photoshop is used for any necessary final adjustments. Finally, textures are upscaled with Gigapixel to achieve the highest possible resolution. This comprehensive and cost‑intensive process ensures that every texture meets rigorous quality and performance standards.This process is propietary.