
Girl Knight Low Poly Game ModelHave a full mesh and separate partsYou can change the eye and hair color to whatever you want.52 ARkit BlendshapesTGA format textures:Base color, Normal, Combined Map: Ambient Occlusion, Roughness, MetallicFor each UV setTGA eye Textures:BaseColor, Sclera, MaskEyeTGA hair textures format:Normal, Ambient Occlusion, Combined Map: Color, AlphaAll separate parts are skeletal mesh6 UV set 4096x4096 + Eye, Hair, SwordIn the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothingCharacter:Faces: 75255Vertex: 81868Tris: 133583Sword:Faces: 1150Vertex: 1284Tris: 2088Rigged: YesExtra Bones: ponytail1-ponytail3; hair1-hair4; bag; sword_belt; sword_back; amulet;Animated: (No)Number of characters: 1Vertex counts of characters: 81868Number of Materials: 11Number of Textures: 29