
This solution implements planar shadows based on the URP framework.Only supports URP, compatible with Unity 2021~2022.This solution implements planar shadows based on the URP framework.In terms of performance, it occupies very few performance resources, supports batching, and has extremely low Shader consumption, making it suitable for mobile platforms.Even if we want to use the expensive ShadowMap technology for shadow effects, we can use this solution for low-end graphics quality, ensuring that low-end configurations also have shadow effects.Supports Three Types of Shadows· Ground Shadows: Shadows are rendered uniformly at a specified height, suitable for scenes with no height differences.· Pivot Shadows: Shadows are rendered at the object's center position, suitable for scenes with height differences.· Raycast Shadows: Shadow positions are determined through ray detection, suitable for characters that need to jump in the scene.Some utility classes (auxiliary functions) are generated by AI.