
Dungeon Builder Pro 2.0 – Procedural Level Generator with NavMesh & Spawner
Despair
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Procedural dungeon generator with customizable rooms, auto-tiling, NavMesh baking, and dynamic object & light spawning. Fast, flexible, perfect for roguelikes, RPGs, and any game genre.Dungeon Builder Pro 2.0 is a powerful procedural level generator for Unity, designed to create clean, efficient dungeon layouts in seconds. It features automatic UV tiling for seamless visuals, NavMesh-ready generation for instant AI navigation, and flexible object and light spawning with per-room control.Why use a dungeon generator?Designing levels manually is time-consuming. Dungeon Builder Pro lets you generate endless variations instantly, perfect for roguelikes, RPGs, or any game needing procedural or modular environments.Supported Render Pipelines:✅ Standard/Built-In✅ Universal Render Pipeline✅ High Definition Render PipelineFor a full feature list, see Technical Details.🧮 Multi-Level Biome Assignment – Each dungeon level now supports its own biome, with unique materials, lights, enemies and decorations.🧗 Vertical Ladder System – Seamlessly connects levels via ladders, including rung generation and optional custom MonoBehaviour scripts.🌲 Biome-Based Enemy Spawning – Populates rooms with enemies based on per-biome spawn chance and custom enemy prefab pools.🖼️ Wall Decorations – Adds randomized wall-hugging props with offset and rotation control, scaled per-biome.🌌 Roof Mesh Generation – Optionally creates ceilings over rooms using biome-specific materials and seamless tiling.🧟 Enemy Room Logic – Automatically flags rooms as enemy zones and spawns a controlled number of hostile NPCs.🏞️ Biome System Overhaul – Complete biome object per level, with flexible spawn weight, decoration limits, light settings, and enemy rules.🧱 Ladder Room Wall Framing – Auto-generates small framing walls around ladder shafts for clean vertical connections.🪔 Per-Room Lighting System – Procedurally spawns point lights in rooms with randomized intensity, range and biome-defined chance.🧩 Fully Modular Structure – Each generation phase (rooms, corridors, stairs, build, decoration, lights, etc.) modularized for expansion.🧮 Procedural Room Generation – Randomly creates non-overlapping rooms with customizable size ranges.🛣️ Corridor Carving – Automatically connects rooms via L-shaped hallways.🧩 Optimized Floor Meshing – Combines adjacent tiles into large quad planes to reduce draw calls.🧱 Smart Wall Placement – Detects edges and generates directional wall segments with proper UV scaling.💡 Dynamic Lighting – Randomly adds light sources to rooms based on a configurable chance.🪑 Room Decorations – Places random decorative prefabs in each room using defined spawn limits.🎮 Player Spawn System – Instantiates player prefab in the start room or uses a fallback capsule.🧭 NavMesh Baking – Optionally generates a Unity NavMesh for AI pathfinding over all walkable surfaces.🖼️ Material Control – Separate materials and texture scaling for floor and wall meshes.⚙️ Auto Setup – Runs generation on Start() for quick testing and prototyping.