
Powerful and flexible framework designed for creating tactical, squad-based, or stealth-focused games in Unity — perfect for top-down shooters, CQB simulations, or turn-based hybrids.Build advanced squad-based AI with easeWhether you're building a real-time stealth game like Door Kickers, a tactical shooter like SWAT, or a strategy hybrid like XCOM, Tactical Engine provides the tools to make it happen faster and smarter.Tactical Engine is a development system for top down tactical shooter games that provides advanced tools for the creation, configuration, and management of missions, characters, weapons, and interactions, with a high degree of customization. Its goal is to help developers build content-rich levels with varied objectives and precise control over in-game actions and events.🔧 Core Features🧠 Waypoint-based AI logic: Design and assign behavior patterns with a visual, event-driven system.🗺️ Waypoint editor: Create patrols, breach points, cover systems, and interactions with full in-editor control.⚔️ Modular actions: Add or customize actions like move, shoot, aim, wait, peek, breach, etc.👁️ Sensor system: AI units can detect enemies using vision cones, sound, and line-of-sight checks.🎮 Playable characters: Integrated system for player-controlled units with commands and responses.🤖 Enemy AI controller: Create enemies that react dynamically to sound, vision, or strategic triggers.🧱 Custom actions and conditions: Extend logic easily via scriptable architecture.🚀 Ideal ForTop-down shootersTactical stealth gamesTurn-based or real-time squad combatAI sandbox simulationsRapid prototyping of AI-heavy gameplay💡 Why Tactical Engine?Developing robust tactical AI is hard and time-consuming. Tactical Engine removes the boilerplate and gives you a solid foundation to build complex scenarios without reinventing the wheel.Designed to be designer-friendly, extensible, and production-ready.🎁 IncludesComplete source code (C#)Demo scene with full setupStep-by-step documentationUI panels and interaction systemThis package use Third-Party content from:Cursor Pack By KenneySound Effects By PixabayRPGsounds By KenneyVoiceover Pack By Kenneyfree-houseplants By nobiaxUltimate Gun Pack By Quaterniuslowpoly-fitness-characters By iPoly3D[All Third-Party assets are under the CC0 license see "Third-Party Notices.txt" on package content]You can try the demo at:https://davidlambert.itch.io/tactical-engine-demoLooking for advanced AI with visual logic, stealth support, and a full mission editor? Tactical Engine is the shortcut you’ve been waiting for.🧩 1. Scenarios and MissionsCreation of playable scenes using automated tools (camera, game manager, NavMesh).Mission Manager with support for primary/secondary objectives, win/loss conditions, and editing via a dedicated inspector.Signal and event system to update objectives in real time (eliminated enemies, area entry, object interaction).🧍 2. Playable Characters and EnemiesCharacter creation wizard with models, avatar, visual info, gear, and inventory.Components for movement, selection, combat, health, AI, and animations.State-based hierarchical AI with sensors, field of view, and configurable behaviors.🔫 3. Weapons and EquipmentVisual weapon editor: model, icon, fire modes, accuracy, range, VFX, SFX.Projectile system with base damage, speed, and impact layers.Grip point configuration and IK (inverse kinematics) adjustments for precise animations.🛠️ 4. Game Interfaces and ComponentsSelection, action, inventory, and mission status panels.Time control, tactical pause system, visual indicators for vision and enemies.Waypoints with integrated actions (aim, shoot, reload, sprint, etc.).🤖 5. Artificial IntelligenceBehaviors defined by scripts inheriting from a base class.Configurable sensors with angle, range, detection masks, and events.Interest signals that trigger responses to sounds like gunfire.🧱 6. Cover System and Interactive EnvironmentConfigurable cover points (direction, height, attack side).Interactive objects with interaction types (simple, continuous, animated).Item drop system and requirements for activating interactions.🖱️ 7. UI and CustomizationCustom actions for characters and waypoints via inherited scripts.Visual setup of cursors, animations, and hover effects on objects.AI Tools Used:– ElevenLabs (text-to-speech voice synthesis)– ChatGPT (text-to-image generation for a demo image)Modifications and Integration:– Voice lines were trimmed, filtered, and normalized using Audacity.– All voice clips were manually named, categorized, and integrated into gameplay prefabs for mission scripting.– The generated image was used only in a non-interactive demo screen and does not resemble any copyrighted work.