
Simple shader which customizes mesh normals and gives them painted/cartoon lookThe package contains a shader example, but you can create your own shaders using the subgraph and customize it how you want. The feature is based on using a mix of voronoi noise and simple noise to compute the normals in fragment shader which makes the object look like it was sculpted or painted with brush. To use the shader you only need to enable smoothing angle in your 3d model settings (or make the normals smooth in external software).