
Footstepper - Lightweight Footsteps Solution. Automatically plays realistic footstep sounds based on surface materials and character movement or animations with zero coding required.Footstepper is a lightweight, professional footstep audio system that automatically detects surface materials and plays appropriate footstep sounds. This plug-and-play solution works out-of-the-box with both Unity Terrain and mesh surfaces, requiring zero programming knowledge.Fully Customizable Content:Works with any audio clips you provideSupports unlimited surface types and materialsConfigurable volume, pitch variation, and timing per surfaceEasy-to-use ScriptableObject database for organizing all footstep dataThe system includes smart animation event integration that prevents audio conflicts during blend trees and layered animations, making it ideal for complex character controllers while maintaining its lightweight footprint.Core FeaturesDual Trigger Modes: Distance-based automatic triggering and animation event precision timingIntelligent Surface Detection: Automatic terrain texture sampling and mesh material recognitionLightweight Architecture: Minimal performance impact with efficient raycast-based ground detectionAudio Variation System: Multiple clips per surface with volume and pitch randomization3D Spatial Audio: Full 3D audio source integration with spatial blend supportSurface & Material SupportUnity Terrain Integration: Automatic alphamap sampling for multi-texture terrain detectionMesh Renderer Support: Material texture-based surface identificationUnlimited Surface Types: Expandable database supporting any number of custom surfacesSmart Fallback System: Default footstep sounds when no surface match is foundAnimation IntegrationWeight-Filtered Animation Events: Prevents duplicate sounds during animation blendingString-Based Event Mapping: Flexible event naming system for animation integrationBlend Tree Compatible: Smart weight detection prevents audio conflicts in complex animation setupsUnityEvent Integration: Visual editor connections for non-programmersEase of Use & DebuggingZero Code Required: Complete setup through Unity InspectorVisual Gizmo System: Real-time raycast visualization and ground detection feedbackScriptableObject Architecture: Data-driven design for easy content managementComprehensive Debug Tools: Detailed console output and visual feedback for troubleshootingPerformance & CompatibilityLightweight Design: Minimal memory footprint and CPU usageEfficient Raycast System: Optimized ground detection with configurable parametersUnity 2019.4+ Compatible: Works with all modern Unity versionsNo External Dependencies: Pure Unity implementation, ready to useSupported OS : Cross-platform compatibility across all Unity-supported operating systems including Windows (x86/x64), macOS (Intel/Apple Silicon), Linux (x64), iOS, Android, WebGL, and console platforms"Documentation is part of the package"Used ChatGPT to generate ground texture for Demo scenes