A versatile and extensible framework for creating inventories.Docs | Youtube | DiscordLive DemosThe new version adds UGUI support!The purpose of this package is to provide a versatile and extensible solution for creating inventories in Unity. Its design allows developers to quickly set up functional inventories while offering the flexibility to extend and adapt to custom use cases.The framework supports a variety of inventory types, making it suitable for a wide range of games.Try Before You BuyA free version is available, which may already meet your needs. It also serves as a hands-on preview of the asset's structure, workflow, and capabilities. We encourage you to explore it first to ensure the asset aligns with your project requirements and your level of understanding.What’s IncludedThe package comes with a set of inventory types, an item system and a collection of interactive demos and examples showcasing the system's flexibility:Core Inventory TypesList Inventory – for simple item collections (e.g., hotbars or bags)Set Inventory – for slots with fixed positions (e.g., equipment)Grid Inventory – for variable-sized items in a spatial layout (e.g., grid-based backpacks)The examples showcase various features of the framework in isolation as well as provide sample implementations for common mechanics.🎮 Included DemosThese demos are not full games, but practical showcases of what can be built using the system:Basic Sandbox – Minecraft-inspired inventoryARPG – Diablo/PoE-style system with grid layout and restrictionsSurvival Shooter– A survival-style inventory inspired by DayZ/Escape from Tarkov with rotatable itemsBackpack – A setup inspired by Backpack Battles with rotatable items and irregular shapesAll code is includedSupports both UI Toolkit and UGUIUses New Input SystemUses Event Bus and Observable patterns


