
168 Stylized Backpack Pack – Cartoon Low Poly Urban Bags - Game Character Props
Laxminarayan Artistry
$9.99
$19.99
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Dive into creativity with 168 unique cartoon-style backpack models, designed with care across 24 distinct types, each with 7 charming variationsEasy Fix for Pink Materials (URP/HDRP):This package includes an AutoSwitchMaterialShader script that detects your render pipeline (URP, HDRP, or Built-in) and auto-applies the correct SpeedTree8 shader to the Materials:• URP: Universal ⮞ Nature ⮞ SpeedTree8 (Two-Sided = Yes)• HDRP: HDRP ⮞ Nature ⮞ SpeedTree8 (Double-Sided = Checked)• Built-in: Two-sided enabled internallyRefer Documentation📄Optimized low-poly game assets are ideal for real-time rendering and stylized environmentsPerfect for kid-themed games, casual adventures, educational projects, and fantasy-inspired scenesEach backpack is colorful, quirky, and funClean mesh topology and UVs ensure smooth integration into game engines and 3D applicationsIdeal for game developers, 3D artists, and interactive storytellers looking to add life to their virtual worlds. Ready to use in game development, animation, VR/AR, and creative prototypingScale and Size maintained according to realistic sizes according to 1 Unit = 1 Meter = 1 Unity CubeGeometry – Triangles 1.1MVertices 575.1kPBR NoTextures PNG 1 (Sizes: 640x640)Materials 1UV Layers YesVertex Colors NoAnimations 0Rigged geometries NoMorph geometries 0Scale transformations NoImportant Notes (Easy Resolve Pink Materials for URP and HDRP):This package includes an AutoSwitchMaterialShader script that detects the active render pipeline (HDRP, URP, or Built-in) and automatically switches the materials to the appropriate SpeedTree8 shader without manual adjustments.For URP: Automatically switches to the Universal Render Pipeline ⮞ Nature ⮞ SpeedTree8 shader and enables Two-Sided = Yes.For HDRP: Automatically switches to the HDRP ⮞ Nature ⮞ SpeedTree8 shader and enables Double-Sided = Checked.For Built-in Pipeline: Automatically ensures Two-Sided rendering is enabled via the internal shader setting.Once the package is imported, all SpeedTree8 materials in the Materials folder are correctly configured for the active render pipeline, no manual changes required.For Manual Fix: Tools ⮞ AutoSwitchMaterial (LNA) ⮞ FixMaterialsPlease refer to the Documentation📄 in the package for manual settings of materials.