
The MultiPassFX provide a set of multi-pass rendering scripts along with shaders for fur and cloud effects. It's Compatible with Android / iOSIf you want to use this plugin in for Custom SRP, just replace the lighting function in shaders and it will workMultiPassFX provide some scripts to do multi-pass rendering (Support MeshRenderer/SkinnedMeshRenderer/ParticleSystem)you can use these scripts to render fur / cloud or other effectsall scripts use GPU Instancing to render, Compatible with OpenGL ES 3 or higherwe provide a fur shader and a cloud shader, you can also use our hlsl to modify your own shaderThis package use Starter Assets under No Standard EULA.see Third-Party Notices.txt file in package for details.Multi-Pass Rendering scripts for MeshRenderer / SkinnedMeshRenderer/ ParticleSystemSortable with normal scene object use material queueFur and Cloud ShaderCompatible with Android / iOSHigh Performance (use GPU Instancing, and for SkinnedMeshRenderer we use GraphicsBuffer to render)