
A depth culling system base Hierarchy Z Buffer: Reduce the draw calls in your Unity projectA depth culling system base Hierarchy Z Buffer: Reduce the draw calls in your Unity project.We group Renderers by custom rules. The renderers in demo scene is grouped by volume and the grouping rules can be extended easily.The key feature in this tool is:Frustrum Culling with job systemBuild HiZ Buffer in GPUHiZ Culling with job systemCustom grouping renderer for culling.Core Technic:1. HierarchyZCulling2. Frustrum Culling