
A high-quality glass shader with adjustable blur, refraction, rim, reflection, and specular effects. Fully supports Base Map and Normal Map for enhanced surface detail in the Built-in Render Pipeline.Blur Glass Shader is a versatile and visually stunning shader designed for the Built-in Render Pipeline. It simulates realistic frosted or blurry glass with detailed control over the blur direction (X,Y), color, thickness, and refraction intensity.In addition to blur, it includes features to enhance realism and stylization: rim highlights with customizable color and intensity, built-in soft reflection with directional control, specular highlights with color and strength adjustment, and full support for Base Map and Normal Map to add texture and surface complexity.Beyond traditional 3D use cases, this shader is also compatible with Unity UI components (UGUI), making it an ideal choice for creating stylish and modern glass-like UI panels, HUDs, pop-ups, and more.Whether you're building a sleek sci-fi interface, a modern architectural scene, or magical fantasy assets — this shader has you covered.Supports the following Unity versions:Unity 2018Unity 2019Unity 2021Unity 2022Unity 6000+ (Unity 6.x).In Unity 5.6, the shader code and sample materials are compatible, but the demo scenes are not.Shader type: Built-in Render PipelineBlur: Adjustable Blur Effect (with optional color tint)Refraction: Adjustable by thickness and index of refractionRim effect: Customizable rim color and intensityReflection: Basic built-in reflection effect with tweakable parametersBase Map: Supports albedo textureNormal Map: Surface bump/distortion simulationKey Features✅ Built for the Built-in Render Pipeline🔵 Directional Blur Control : Independent X and Y blur size adjustment for anisotropic blur effects🎨 Customizable glass color, thickness, and refraction💡 Realistic rim lighting with color and intensity control🌟 Integrated reflection system – adjust color, strength, direction, and smoothness🖼️ Supports Base Map for texture mapping🌊 Add Normal Map for glass surface bump and distortion