Easy-to-use URP sharpening post-processing effect. Enhance details and achieve crisper-looking visuals for your games.⚠️ Please noteThis asset is also included in our Ultimate Asset Bundle, which is currently available at a discount as part of Unity’s $25 Asset Sale.Simply Sharp is an easy to use post-processing effect designed specifically for Unity's Universal Render Pipeline (URP). Easily integrate powerful, customizable sharpening into your scenes to bring out fine details, enhance image quality, and add a professional polish to your visuals.✨ Key FeaturesNative URP IntegrationImplemented as a Renderer Feature and driven by Render Graph, ensuring seamless, optimized integration with your URP projects. Simply add it to your URP Renderer, and you're ready to go!Volume Component ControlAdjust sharpening parameters directly within your Post-Processing Volumes for intuitive, scene-specific adjustments and easy blending.Unsharp Masking AlgorithmUtilizes the industry-standard Unsharp Masking technique, a highly effective and visually pleasing method for enhancing edge contrast and bringing out latent detail without introducing harsh artifacts.High-Quality Kawase BlurEmploys a performant and visually smooth Kawase blur for the underlying blur pass, ensuring excellent results as part of the unsharp masking process.Contrast ThresholdPrevent over-sharpening in low-contrast areas and minimize noise amplification. Set a minimum contrast level to ensure sharpening is applied only where it truly enhances details, not noise.Intensity SliderPrecisely control the strength of the sharpening effect, allowing for subtle enhancements or more pronounced, crisp visuals.Artist-Friendly WorkflowQuick to set up and easy to tweak, making it an invaluable tool for artists and developers looking to add that final layer of visual fidelity.⚡️ Looking for More?Get this asset as part of the Post Processing Bundle, which includes blur, sharpen and outline post processing effects.Simply Sharp has been exclusively designed for Unity 6 or higher and the Universal Render Pipeline. It has been implemented as a URP Renderer Feature, using Unity's new Render Graph system. The effect is fully compatible with Unity’s Volume system and can be controlled using a post-processing override.RequirementsUnity 6 or higherUniversal Render Pipeline (URP)FeaturesFullscreen post-processing sharpening effectIntegrated as a URP Renderer FeatureVolume override with adjustable threshold and intensityEfficient implementation using kawase blur and unsharp maskingDesigned for real-time performanceThe screenshots were taken by adding Simply Sharp to Unity’s official URP Sample project. We compared performance on our test system with sharpening enabled and disabled to demonstrate real-world impact.