
Quick Inspect lets you inspect GameObjects and components directly from the Scene view with a focused popup hierarchy.Quick Inspect is an in-editor utility that gives you fast access to object hierarchies and their components directly in the Scene view.With just Shift or Ctrl + Right Click, you can:Open a mini hierarchy showing only the selected GameObject and its parent/child structureHover over objects to see them outlined in the SceneOpen multiple components in pop-up inspectorsWork fullscreen and still inspect your scene easilyWhether you're a level designer, technical artist or developer, Quick Inspect helps you focus and speed up your scene editing workflow.Included ScriptsComponentListPopupDisplays a list of all components attached to a selected GameObject.ComponentPopupWindowOpens a pop-up inspector for the selected component with full interaction support.HierarchyPopupShows a mini hierarchy containing only the selected GameObject and its full parent-child chain.SmartSceneTooltipWhen hovering over an object in the popup, it shows an outline in the Scene to visually locate it.Key FeaturesShift/Ctrl + Right Click opens a focused hierarchy popup in the Scene view.Only the selected GameObject and its parent-child chain are displayed.Hovering over objects in the popup shows them with an outline in the Scene view.Click on any object to view a list of its components.Click on a component to open its inspector in a pop-up window.Copy/Paste component values between objects.Focus on the selected object directly in the Scene view.Open and view multiple component windows at the same time.Accessible via Unity menu: Tools > Quick Inspect > Toggle Inspect Tools > Quick Inspect > Close all popupsEditor IntegrationEditor-only tool — does not affect runtime or builds.Tested on Unity 2020.3 LTS and above.AI was used during the development process.Some parts of the code were written or refactored using tools like ChatGPT.Helped speed up development and improved structure.All AI-generated code was reviewed and edited manually.No AI is used at runtime.