
Replicate Unity’s Scene View camera controls at runtime!
Pan, rotate, zoom, move, focus, and switch projections — perfect for in-game editors and custom tools.📖 OverviewRuntime Editor Camera gives you a familiar, editor-style camera navigation system directly in your runtime environment. Whether you're building an in-game level editor, a simulation tool, or a custom debugging interface, this camera controller brings seamless navigation to your users.It mimics Unity’s Scene View experience with intuitive controls and smooth interaction — all at runtime.🔗 Part of the Runtime Transform Gizmos (Basic) TierThis package is a modular component of the RTG ecosystem. Combine it with other tools like Runtime Transform Gizmos for a full-featured runtime editing experience.🎥 Watch the Trailer👉 Runtime Editor Camera – Trailer💻 Try the Demo:Download Windows Build🚀 FeaturesPan – Drag to shift the viewRotate – Orbit around pivot like Unity Scene ViewMove – Freely fly through the sceneZoom – Scroll or dolly zoomFocus – Focus on a single object or group of objectsProjection Switch – Toggle between Perspective and Orthographic modes with a nice transition effect like in the Unity EditorRotation Switch – Snap view to top, side, front, and more🎯 Why Use Runtime Editor Camera?✅ Editor-like navigation at runtime✅ Great for scene visualizers, level editors, and sandbox tools✅ Lightweight and customizable📦 Package IncludesFull source code (C#)Tutorial sceneClean and well-documented architecture📮 Support & ResourcesNeed help getting started or have questions?Email: octamodius@yahoo.com