
Inspector Grids is a user-friendly editor tool designed to allow you to effortlessly create, customize and visualize 2D grids within the inspector with one line of code!Inspector Grids is a user-friendly editor tool designed to let you effortlessly create, customize, and visualize 2D grids within the inspector using just one line of code. Whether you’re managing data or organizing items in your project, Inspector Grids simplifies your workflow by providing an intuitive grid interface directly inside Unity’s editor.Whether you're working building a crafting system, inventory systems, or any other grid-based gameplay mechanics, InspectorGrids streamlines the process right from the Inspector window.With Inspector Grids, you can:Quickly add visual grids that support flexible sizing and layout in the inspector.Easily select and add items with built-in type filtering to keep your grids organized.Customize grids visually without writing complex editor code.Includes Simple examples to get you started really quicklyPerfect for developers who want a clean, efficient way to manage collections and data in there editor, Inspector Grids saves time and boosts productivity.↓ Check Technical details below for more info! ↓Easy IntegrationSimply add a [SerializeField] DrawGrid DrawGrid; to any ScriptableObject script, making sure to include using PoschPlus.IG; at the top. Then, click the Create Grid button in the Inspector to generate your interactive grid.You can restrict the grid to allow only objects of a specific type by setting the Only allow objects of type: field, and the grid will filter accordingly.Other DetailsExamples are locted under PoschPlus/InspectorGrids/Examples to view the example items.Developed and tested with Unity 6For support or questions, please contact me at PoschPlusDev@gmail.com — I’ll respond as soon as I can.Documentation included after download at: PoschPlus/Inspector Grids/InspectorGrids_DocumentationWebsite: poschplus.devYouTube: PoschPlus (Make sure you subscript for my latest videos and updates)I have over 6 years of programming experience, including extensive work in the unity editor. This asset will be my first, and it’s going to be continuously worked on. I leveraged AI to enhance my coding process. AI was primarily used for generating simple functions and layout methods, speeding up the development workflow without the need to sift through extensive documentation. After the AI-generated code was produced, I extensively reviewed and tested it to ensure its accuracy and reliability. This thorough review process helps guarantee that the final product is of the highest quality and adheres to best coding practices. The integration of AI in this manner allowed me to focus on more complex and innovative aspects of the asset, resulting in a well-optimized, efficient, and high-quality product. I am also planning to continue reviewing each part of the code to further optimize it more efficiently.