
Easy assign/apply textures into materials or game objects with different features.Texture Assigner is a tool designed to streamline the process of applying textures to materials and game objects in your 3D projects. It offers both manual and automatic assignment modes, allowing users to either directly choose textures or let the system intelligently assign them based on predefined rules or file naming conventions. This makes it easier and faster to set up materials across large scenes or complex assets.Manual Assignment: Users can manually select and apply specific textures to material slots or directly onto game objects.Automatic Assignment: The tool parses texture filenames and automatically assigns them to the correct shader properties or material/object slots based on naming conventions or folder structures.Batch Processing: Capable of assigning textures to multiple materials or game objects simultaneously.Material Integration: Works with standard material systems. (e.g., Unity Standard Shader, URP, HDRP, or custom shaders).Editable Shader Properties: User can easily set up name that match user files name and shader properties.Materials auto-created: Materials will be created if material folder path is empty to avoid material create one by one.The Texture Assigner is a utility component that enables efficient texture-to-material and texture-to-object and material-to-object mapping in 3D environments.Auto AssignAccording by name conventionSave timeManual Assignaccording by order / sequencesnot bound by name conventioneasy check and compared