
Bring the power of Unity’s gizmos into your runtime scenes. RTG enables intuitive object manipulation during gameplay - perfect for level editors, sandbox experiences, and interactive applications.Runtime Transform Gizmos brings familiar object manipulation tools to your runtime environments. Whether you're building a level editor, sandbox game, or custom design tool, this plugin gives users intuitive, in-game control over objects, lights and colliders - just like in the Unity Editor.🎥 Watch the Trailer👉 Runtime Transform Gizmos (Basic) – Trailer💻 Try the Demo:Download Windows Build✨ FeaturesMove, Rotate, Scale, and Universal (TRS) gizmos with world/local space, pivots, snapping, and interaction labels.Vertex SnappingBox ColliderSphere ColliderCapsule ColliderCharacter ControllerDirectional LightPoint LightSpot LightIncludes a camera controller with Unity-style orbit, pan, focus and zoom, plus a familiar Scene Gizmo for orientation.Native support for undoing and redoing gizmo interactions.Real-time visual feedback during drag operations (position, rotation, scale deltas).Visual scene grid with snapping support to help align objects cleanly.Easily adjust colors, shapes, line thickness, and more to match your project’s aesthetic.🎯 Perfect ForRuntime level editorsIn-game building or modding tools📦 IncludesFull documented C# source codeTutorial scenesShortcut configuration📮 Support & ResourcesNeed help getting started or have questions?Quick Start GuideSupport Forum: Join the DiscussionEmail: octamodius@yahoo.com🚀 About This VersionThis package is the Basic Tier of Runtime Transform Gizmos - ideal for most runtime editing needs.A Standard Tier is currently in development and will include additional gizmo types beyond those offered in this package.Upgrading will be optional and this Basic Tier will continue to be maintained and supported.