One-click atlas baker that merges textures and materials into one for massive draw-call reduction across all Unity render pipelines.# Material Atlas Creator — High-Performance Atlas Baker & Mesh RemapperOne-click atlas baker that merges textures and materials into one for massive draw-call reduction across all Unity render pipelines.Material Atlas Creator is a fast, reliable Unity Editor tool that automates texture atlas generation and mesh UV remapping so your scenes render with far fewer draw calls. Designed for creators who want immediate performance wins — mobile games, VR, large open-world scenes, or packed product demos — it converts multi-material objects into single-material objects backed by a single atlas PNG and remapped meshes.---## Key Features- **Single Material Conversion:** Combines all materials into one optimized atlas material. - **High-Resolution Atlas Support:** Up to 16K (16384x16384) atlas textures. - **Advanced Texture Packing:** Smart retry logic and padding for efficient packing. - **Automatic Shader Detection:** Works across Built-in, URP, HDRP. - **Skinned Mesh Support:** Bakes and restores skinned meshes safely. - **Undo & Restore System:** Non-destructive workflow with one-click revert. - **Optimized Readable Copies:** Maintains texture quality and transparency. - **Mesh UV Remapping:** Automatically adjusts UVs for atlas regions. - **Real-time Stats:** Shows packing efficiency and draw-call reduction.---## Benefits- Reduce draw calls and improve rendering speed. - Simplify materials and batching for better performance. - Full compatibility with Unity 2019.4+ → 2025.x. - Ideal for mobile, VR, and large environment optimization. - Complete undo system ensures safe workflow.---## Compatibility| Unity Version | Compatibility | Notes ||----------------|----------------|--------|| **Unity 2019.4+** | ✅ Supported | Stable APIs used || **Unity 2020–2022** | ✅ Fully Compatible | URP/HDRP auto-detection || **Unity 2023–2025.x** | ✅ Tested | Verified all features || **Render Pipelines** | ✅ Built-in / URP / HDRP | Shader auto-switching supported |---## Output Files- **CombinedAtlas.png** — Generated texture atlas. - **CombinedAtlas_Material.mat** — Unified material. - **[MeshName]_Atlas.asset** — Remapped meshes with single material.------## SupportFor support, documentation, or future updates: **Email:** zain.zaidi1257@Gmail.com **Docs:** Included README **Version:** 1.2.2Unity 2019.4 or newer compatibleSupports Standard shader materialsWorks with both 2D and 3D GameObjectsProcesses MeshRenderer and MeshFilter componentsCreates PNG texture atlases with RGBA32 formatIdeal ForMobile game developersVR/AR content creatorsTeams working on performance-critical projectsArtists looking to simplify texture managementDevelopers optimizing existing projects