
A customizable glass shader for the Built-in Render Pipeline. Supports color tinting, thickness, refraction, rim lighting, basic reflections, texture mapping, and normal maps.Simple Glass Shader is a versatile and easy-to-use shader built specifically for Unity's Built-in Render Pipeline. Whether you're creating windows, bottles, screens, or any transparent material, this shader provides everything you need to bring realistic glass to life.You can control the glass color, and index of refraction to simulate depth and bending of light through the material. The built-in rim lighting allows you to highlight glass edges with customizable rim color and intensity, enhancing visibility and realism.The shader also includes a simple built-in reflection system, letting you tweak reflection color, strength, smoothness, and direction, without relying on external reflection probes.On top of that, you can apply Base Map for surface texture and Normal Map to simulate surface distortion, scratches, or unique patterns on the glass.Perfect for stylized or semi-realistic projects that require customizable glass without the overhead of complex rendering pipelines.Supports the following Unity versions:Unity 2018Unity 2019Unity 2021Unity 2022Unity 6000+ (Unity 6.x).In Unity 5.6, the shader code and sample materials are compatible, but the demo scenes are not.Shader type: Built-in Render PipelineSurface: Transparent (with optional color tint)Refraction: Adjustable by thickness and index of refractionRim effect: Customizable rim color and intensityReflection: Basic built-in reflection effect with tweakable parametersBase Map: Supports albedo textureNormal Map: Surface bump/distortion simulationKey Features✅ Built for the Built-in Render Pipeline🎨 Customizable glass color, thickness, and refraction💡 Realistic rim lighting with color and intensity control🌟 Integrated reflection system – adjust color, strength, direction, and smoothness🖼️ Supports Base Map for texture mapping🌊 Add Normal Map for glass surface bump and distortion