
ThicknessBaker is Unity tool that calculates and bakes thickness information for 3D models ,and stores the thickness data in vertex colorsThicknessBaker is a powerful Unity tool that calculates and bakes thickness information for 3D models using ray-casting techniques. It stores the thickness data in vertex colors, making it perfect for use in shaders for effects like subsurface scattering, thickness-based lighting, and other advanced rendering techniques.- **High-Performance BVH Acceleration**: Uses advanced BVH (Bounding Volume Hierarchy) structures for fast ray-casting- **Vertex Color Integration**: Automatically saves thickness data to any vertex color channel (R, G, B, or A)- **Real-time Preview**: Debug mode to visualize thickness data directly in the scene- **GPU Compute Shader**: Utilizes Unity's compute shaders for fast parallel processing- **URP/Built-in Pipeline Support**: Works with both Universal Render Pipeline and Built-in Render Pipelinecusor and chatGPT