
Iron Lady is a game ready fantasy character that I made for Unreal Engine and Unity.|YOUTUBE|DISCORD|ARTSTATION|FAB|Iron Lady is a game ready fantasy character that I made for Unreal Engine and Unity.✦ Key Features :My unique design (created in Zbrush)Clean and quality model + rigCloth Simulation2 mesh resolution (optimised lowpoly + high definition)Rigged to UE5 Mannequuin (works with all Animations on market)✦ ImportantRenders made in Marmoset toolbag + raytracing, Screenshots in UE5 + Unity.All images and videos were recorded using integrated gpu.Join my Discord server for more discussions.✦ Technical InfoBody - 28,008 vertices 54,094 trianglesSimulated Cloth - 566 vertices 1.004 triangles (uses proxy in UE)Sword - 1.266 vertices 2.524 triangles6 Materials : 3 for Armor 2 Cloth 1 SwordBody,Cloth,Sword:2K textures : 2048x2048 pxBaseColor, Normal OpenGl, AOAlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity Rig - based on UE5 Manny mannequinSkeleton is clean - no bones added or removed.The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.✦ Tested withGame Animation SampleStandard 3rd person template animationsEcho Animations✦ Unity Project and compabilityProject build on Standart render pipeline.Animations of Mannequins included.Physics is not setup2021.3 + Suports SRP, URP, HDRP.Thanks!Number of textures 24Texture dimensions 2048x2048Polygon count of Body - 28,008 vertices 54,094 trianglesSimulated Cloth - 566 vertices 1.004 triangles (uses proxy in UE)Sword - 1.266 vertices 2.524 trianglesNumber of meshes/prefabs 4/3Rigging: YesAnimation count7UV mapping: YesLOD information (no)Types of materials and texture maps (PBR)