
This package is a collection of stylized visual effects and models designed for fantasy games.This package uses Shader Graph, and some of its effects rely on the Bloom effect. If you are using the Built-In Render Pipeline, you will need to install both the Shader Graph package and the Post Processing package in Package Manager.This package is a collection of stylized visual effects and 3D models designed for fantasy games. It includes a wide range of assets such as magical projectiles, spell effects, animated characters, environment props, and custom shaders designed to bring a vibrant and dynamic look to your project.Each asset comes with a demo scene showcasing animations and usage examples, making it easy to integrate them into your game. Additionally, the package includes detailed documentation explaining the functionality of all components, shader settings, and setup tips to ensure smooth implementation across different Unity render pipelines.List of VFX and models included:Two types of electric strikes: an electric arc strike and an electric projectile.A torch that can feature a wall mount, glowing embers inside, and a fire effect with sparks and smoke.A fire projectile.An animated model of a stone golem with 7 sample animations. The model has a skeleton identical to the Mixamo skeleton (with the same bone names), making it easy to adapt most Mixamo animations.Visual effects for character hands (magic spell and punch attack).A magical healing effect.A levitation effect.A model of an obelisk highlighted by rotating visual effects.A plasma projectile shot.Two stone gate models and a portal effect located inside each of them.A swirling visual effect.A chest model filled with coins features a lid-opening animation along with an additional effect that showcases its contents.Four models of different crystals with a sparkling particle effect.For performance reasons, procedural noise is not used in this package. All shaders rely on pre-rendered noise textures.Check out my Socials to see my latest works:YouTube | TwitterReady for Built-In, URP and HDRPVFX use only shaders, particle system and custom texturesModels texture size: 4096x4096Types of texture maps: albedo, normal, metallic combined with smoothness, ambient occlusion, emission map, mask map (for HDRP)Golem model polygons: 9134Golem model vertices: 9168All polygons of portal models: 2261All vertices of portal models: 2283Obelisk model polygons: 49Obelisk model vertices: 52Chest model polygons: 1348Chest model vertices: 1487Torch model polygons: 710Torch model vertices: 739All polygons of crystal models: 330All vertices of crystal models: 289