
Voxel Forge: Voxel-Based Real-Time Global Illumination Engine for Unity 3D
Scorch Creative: A Moonlight Gameworks Studio
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Make your scenes shine with this powerful Voxel-Based Real-Time Global Illumination system for Unity 3D.Voxel Forge is a new Voxel-Based Real-Time GI system made for Unity 3D that brings realistic illumination and reflections to your scenes.ABOUT VOXEL FORGEA Fully-Dynamic Voxel-Based Global Illumination system for Unity.Voxel Forge is a Voxel-based Global Illumination effect that aspires to provide 100% interactive Global Illumination to Unity games and applications. Since it requires no precomputation, it can bring GI to certain situations where precomputed solutions like Enlighten cannot!Provides indirect lighting and glossy reflections from a single directional light, the sky, and any emissive materials in the scene. VF calculates indirect light visibility for soft indirect shadows, and also calculates soft sky light shadows. It can render either a single bounce or infinite bounces of indirect light.Our asset allow developers modify its parameters easily.FeaturesExtra wide variety of adjustable options.Debug tools.Example scene included, all the potential of the assets will stand out more in your own scenes.Documentation included.And more...•Render both in Edit and Play Mode.•Only works with Deferred rendering.•Works with Gamma and Linear color spaces, but works better with Linear.•Works with DirectX 11 and above.•Tested on Windows but it should work on other platforms as well.•No support for Mobiles.•We recommend including shaders in the "Always Include" list in Unity settings to avoid any inconvenience.