
EchoRay: Stochastic Screen Space Ray-Traced Reflections solution for Unity 3D
Scorch Creative: A Moonlight Gameworks Studio
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Expand the visual fidelity of your 3D environments with EchoRay, a solution that incorporates stochastic reflections using screen-space ray tracing.EchoRay is our Stochastic Screen Space Ray-Traced Reflections solution for Unity 3D, a high-quality real-time reflections simulation system that boosts your game scenes and help you to taking them to the next level.This system delivers exceptional visual results. Get graphical fidelity nearly comparable to the reflections achieved with DirectX Raytracing (DXR) and RTX.Even though it's a screen-space rendering, you'll get an impressive and astonishing visual improvement.Take your games to the next graphical level with EchoRay.Check out EchoRay in action in the 3D environments of Chapter 2 of The Bakerville Case.ABOUT ECHORAYWe created EchoRay to use it on our first project: The Bakerville Case.We decided to share our asset so that other developers can also improve the visual fidelity of their projects.Our asset allow developers modify its parameters easily.FeaturesAdjustment options such as Ray Distance, Thickness, Fade Size, and BRDF Bias allow you to precisely control how reflections behave based on geometry and materials.Reflection Post-Processing (Resolve)Support for blurring, mip maps, and reflection normalization.High Quality Blur mode for more cinematic results.Temporal Accumulation settings.Debug tools.Example scene included, all the potential of the assets will stand out more in your own scenes.Documentation included.And more...Requires Unity 2018.2 or higher.Easy to implement and use.Integrates directly into Unity Post-Processing Stack (v2).It does not interfere with Unity's internal settings, so you will not have operating problems.Anyone can modify its parameters thanks to its simple and intuitive settings.Render both in Edit and Game Modes.Only works with Deferred rendering.Works with Gamma and Linear color spaces, but works better with Linear.Works with DirectX 11 and above.EchoRay includes a Temporal Accumulation feature to remove any noise artfacts, but you can enable AA from the Unity Post Processing Stack package if you want to complement.Tested on Windows but it should work on other platforms as well.No support for VR.No support for mobile devices.We recommend first reviewing the assets documentation and adding them directly to your scenes.We recommend including shaders in the "Always Include" list in Unity settings to avoid any inconvenience.