
Unity 6 & WebGL shader to dynamically cut holes in walls and surfaces. Lightweight, runtime-ready, with 2 shaders and 1 plug-and-play script.Ever needed to create a hole in a wall — without heavy mesh operations or complex systems? This asset gives you a lightweight, elegant, and easy-to-use solution.With just two custom shaders and a plug-and-play script, you can generate dynamic clipping effects that open real-time passages, windows, portals, or any shape you need — without relying on 3D booleans or runtime mesh changes.✅ Unity 6 compatible✅ WebGL ready✅ Optimized performance✅ Ideal for games, architecture demos, and VR/AR✅ Fully runtime-capable: move, toggle or animate the clipping point as neededPerfect for developers who want powerful visual effects with minimal setup and maximum flexibility.✅ Full compatibility with Unity 6✅ WebGL support, optimized for lightweight performance🧱 Added dynamic clipping system for surfaces and walls🧩 Includes 2 custom shaders, lightweight and optimized🛠️ Included script for easy attachment to surfaces (walls, floors, etc.)🔄 Supports runtime updates of the clipping point🎯 Ideal for creating dynamic openings (e.g., portals, windows, secret passages)📦 Ready to use, easy to integrate into existing projects